Day 26 | Collapse | Animation
802 24 1-
- rmagee
- Staff
- 1421 posts
- Joined: July 2005
- Offline
-
- chimiart
- Member
- 27 posts
- Joined: March 2018
- Offline
-
- siddheshsawant321
- Member
- 28 posts
- Joined: Nov. 2019
- Offline
-
- Furuya Takumi
- Member
- 223 posts
- Joined: Aug. 2018
- Offline
-
- EricaKim
- Member
- 28 posts
- Joined: March 2019
- Online
-
- JanHebein
- Member
- 101 posts
- Joined: Aug. 2020
- Offline
-
- samratacharyya_2000
- Member
- 61 posts
- Joined: April 2017
- Offline
-
- pamplemousse225
- Member
- 29 posts
- Joined: June 2023
- Online
-
- Wakaema
- Member
- 27 posts
- Joined: Jan. 2026
- Online
-
- johancc
- Member
- 51 posts
- Joined: Oct. 2022
- Online
-
- Sudeep-astrosynth_logs
- Member
- 26 posts
- Joined: Aug. 2020
- Offline
Day 26 | Collapse
I took inspiration from an old Gems (M&M's) ad and tried to recreate it
UPDATED:
I finally managed to render it! It was one single setting that caused my PC to melt, but I managed to rectify it. The setting I forgot to change was in Stage > Scene Import. You have to enable "Packed Primitives" parameter and change it to "Create Point Instance" so it doesn't try to load every polygon individually. I learned how to optimize my scenes a lot more by doing this!
I took inspiration from an old Gems (M&M's) ad and tried to recreate it
UPDATED:
I finally managed to render it! It was one single setting that caused my PC to melt, but I managed to rectify it. The setting I forgot to change was in Stage > Scene Import. You have to enable "Packed Primitives" parameter and change it to "Create Point Instance" so it doesn't try to load every polygon individually. I learned how to optimize my scenes a lot more by doing this!
Edited by Sudeep-astrosynth_logs - yesterday 06:09:12
-
- eduardobieta
- Member
- 52 posts
- Joined: June 2017
- Offline
-
- LeePetrl
- Member
- 60 posts
- Joined: March 2024
- Online
-
- danielphillis
- Member
- 15 posts
- Joined:
- Offline
-
- martinalex
- Member
- 50 posts
- Joined: Oct. 2021
- Offline
-
- EnYan
- Member
- 28 posts
- Joined: Dec. 2023
- Offline
-
- mkarlowski
- Member
- 30 posts
- Joined: Feb. 2020
- Online
Today it's a little more technical than flashy. It was time to awaken those dusty trigonometry memories 😄 The points for the card deck are created with vex, where the input is the levels of cards, the angle and the height.
After Mardini I would love to find a way to also procedurally change the material textures of each card.
Hope you enjoy!
After Mardini I would love to find a way to also procedurally change the material textures of each card.
Hope you enjoy!
-
- beyonick
- Member
- 31 posts
- Joined: Nov. 2018
- Offline
-
- HYUN_3
- Member
- 27 posts
- Joined: June 2024
- Offline
Nothing more satisfying than watching all the pins collapse

Modeling the bowling alley took a while, but the simulation was the fun part.
Went through a few iterations to get the result I liked best.
www.instagram.com/hyun_k_3d/
-
- isonlygaem
- Member
- 12 posts
- Joined: April 2022
- Offline
-
- Quick Links







