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Technical Discussion » String Parameter's Path Highlights
- Alejandro Echeverry
- 691 posts
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Technical Discussion » String Parameter's Path Highlights
- Alejandro Echeverry
- 691 posts
- Offline
Hi,
Its possible to have the string parameter highlights back in H20? Unfortunately now there is no way to know if the path/string is correct or not; In H19.5 we had a clue with a brown highlight if the string was correct and a red one if the string was wrong; Now in H20 the text is always flat white, no clue at all.
H19.5
H20.0
Thanks!
Alejandro
Its possible to have the string parameter highlights back in H20? Unfortunately now there is no way to know if the path/string is correct or not; In H19.5 we had a clue with a brown highlight if the string was correct and a red one if the string was wrong; Now in H20 the text is always flat white, no clue at all.
H19.5
H20.0
Thanks!
Alejandro
Edited by Alejandro Echeverry - Nov. 30, 2023 09:50:32
PDG/TOPs » ROP fetch service for hqclients
- Alejandro Echeverry
- 691 posts
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Hi,
Are the ROP fetch services still on the roadmap or they are already implemented in the latest Houdini version?
Thanks,
Alejandro
Are the ROP fetch services still on the roadmap or they are already implemented in the latest Houdini version?
Thanks,
Alejandro
Edited by Alejandro Echeverry - May 11, 2023 18:35:39
Technical Discussion » Problem to edit a parameter selecting multiple nodes
- Alejandro Echeverry
- 691 posts
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Hi,
I just want to confirm if this is a problem with my system or maybe there is a new option to control parameter changes on multiple selected nodes. The issue is that I can't edit a common node parameter anymore, it always edit the last selected node not both, so weird!! Its like there is no more multy-selection active or something.
Thanks,
Alejandro
H18.5.351
Ubuntu 18.04
I just want to confirm if this is a problem with my system or maybe there is a new option to control parameter changes on multiple selected nodes. The issue is that I can't edit a common node parameter anymore, it always edit the last selected node not both, so weird!! Its like there is no more multy-selection active or something.
Thanks,
Alejandro
H18.5.351
Ubuntu 18.04
Edited by Alejandro Echeverry - Oct. 23, 2020 21:10:54
PDG/TOPs » Task Graph Display Options.... Bug?
- Alejandro Echeverry
- 691 posts
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tpetrick
The issue will be fixed in the next daily build. In the mean time, you can work around it by accessing the task graph options through the regular Network Editor Display Options. If you press the ‘d’ key in the network editor, the dialog that comes up will have a Task Graph tab on it with the same preferences.
Thanks!! Yeah I was doing that in the meantime! I also noticed some heavy performance drops when TOPs shows you work item dependencies, mainly when dealing with heavy amounts of them.
Thanks tpetrick!
Edited by Alejandro Echeverry - Oct. 23, 2020 12:15:08
PDG/TOPs » ROP fetch service for hqclients
- Alejandro Echeverry
- 691 posts
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BrandonA
Currently only local machine services are supported, so it's not currently possible. However, adding support for PDG services to the HQueue Scheduler is on our roadmap.
Amazing!! thank you very much for the info!
PDG/TOPs » Task Graph Display Options.... Bug?
- Alejandro Echeverry
- 691 posts
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Hi,
Currently I have an issue when trying to invoke the Tasks menu option: Task Graph Display Options… Unfortunately it just appears one time then it doesn't show up the next time. Attached is a gift that demonstrate that, it also troughs a python console error.
Thanks,
Alejandro
Houdini 18.5.351
Ubuntu 18.04
Currently I have an issue when trying to invoke the Tasks menu option: Task Graph Display Options… Unfortunately it just appears one time then it doesn't show up the next time. Attached is a gift that demonstrate that, it also troughs a python console error.
Thanks,
Alejandro
Houdini 18.5.351
Ubuntu 18.04
Edited by Alejandro Echeverry - Oct. 23, 2020 08:34:50
PDG/TOPs » ROP fetch service for hqclients
- Alejandro Echeverry
- 691 posts
- Offline
Hi,
Its possible to run services on hqclient machines? if so, how can I do it? Unfortunately the UI for creating a service has the scheduler option always grayed out.
Thank you!
Alejandro
Its possible to run services on hqclient machines? if so, how can I do it? Unfortunately the UI for creating a service has the scheduler option always grayed out.
Thank you!
Alejandro
PDG/TOPs » Using Python expression to query TOPs info, ie. wedge count
- Alejandro Echeverry
- 691 posts
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tpetrick
I've attached an example file for you that shows all three cases. I've also logged an RFE for the Wedge node to automatically create a “wedgecount” attribute, since that's something we can provide internally.
Hi tptrick!
Will this RFE came to a reality soon? I think is a must to have!
Thanks,
Alejandro
PDG/TOPs » Best method to expand a work item
- Alejandro Echeverry
- 691 posts
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tpetrick
That issue has been fixed in the latest build of H18.0. I've attached an example file with a ROP Fetch that cooks a file cache, and has the “Cook Frames as Single Work Item” option enabled. The single work item now properly lists cache files for each frame instead of just the first frame, and reports output files for each frame once the job completes.
This means that you can now use a Work Item Expand to create an item for each file. The work item expand doesn't need to be dynamic because the “Include Expected Outputs” toggle is enable on it.
Thank you very much for your amazing Support tptrick!!!
PDG/TOPs » Best method to expand a work item
- Alejandro Echeverry
- 691 posts
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Thanks for looking into that tptrick!
No problem about the batch method, I used that a lot in the past, the thing is that if for example I want to concatenate 2 sims, one after the other, I need to to use a partition between the ROPs for the second one to not propagate the whole frame range per incoming workitem, so using the “Cook Frames as Single Work Item” is a cleaner and easier option to play with sims, then you have the option to expand if you want to, but unfortunately in this case the only way is to use the filepattern method.
Again Thanks for looking into it!
Alejandro
No problem about the batch method, I used that a lot in the past, the thing is that if for example I want to concatenate 2 sims, one after the other, I need to to use a partition between the ROPs for the second one to not propagate the whole frame range per incoming workitem, so using the “Cook Frames as Single Work Item” is a cleaner and easier option to play with sims, then you have the option to expand if you want to, but unfortunately in this case the only way is to use the filepattern method.
Again Thanks for looking into it!
Alejandro
PDG/TOPs » Best method to expand a work item
- Alejandro Echeverry
- 691 posts
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tpetrick
If the ROP is producing other files on disk but not reporting them back to PDG while it cooks….
Its possible for a ROP Fetch to give more hints when the “Cook Frames as Single Work Item” is active? That way it will be easier for a work item expand node to do his job correctly in this situation.
Edited by Alejandro Echeverry - Aug. 26, 2020 16:28:37
PDG/TOPs » Best method to expand a work item
- Alejandro Echeverry
- 691 posts
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tpetrick
Are you able to attach an example file? What type of ROP are you cooking with the ROP Fetch node?
If the work item only lists a single file in the MMB menu, then that's the information PDG has to work with. If the ROP is producing other files on disk but not reporting them back to PDG while it cooks, then the only way to create work items from those files is with a File Pattern.
That's why I'm using a file pattern like I showed in my first post, because with this unique workitem PDG know nothing about if its just one file or a sequence.
Regards an example file, I'm using a ROP fetch that is fetching a filecache that is saving out a flip sim, so I'm using the “Cook Frames as Single Work Item” option to have just one workitem to work with, then I'm expanding this workitem with a filepattern to then use another ROP fetch to fetch another filecache that is saving out a meshing stage for the flip sim.
Edited by Alejandro Echeverry - Aug. 26, 2020 16:29:31
PDG/TOPs » Best method to expand a work item
- Alejandro Echeverry
- 691 posts
- Offline
tpetrick
By expand, I assume you mean you want to create a work item for each output file in the ROP fetch work item? You can do that using a Work Item Expand node set to expand files, but it needs to know what the files are when it goes to generate. The output files on the work item are added while its cooking, so the Work Item Expand node will need to be set to Dynamic.
There's also an option to “Include Expected Output Files” on the expand node, which normally would let you use it statically. When “Cook Frames and Single Work Item” is enabled, however, the ROP Fetch doesn't add per-frame expected outputs. This is because that option is normally used when cooking a ROP that only creates a single output file, such as a USD Output, Alembic or FBX ROP. I can look into changing that so it correctly adds the per-frame expected output files to the work item, which would make it possible to use a Work Item Expand without making it dynamic.
Hi tpetrick,
Thanks for the reply.
Unfortunately the workiteamexpand is not working for me, I tried to set to dynamic, tested all the apply expansions and the types without luck.
As I said before I'm trying to expand a work item that was created with the “Cook Frames as Single Work Item” option on a ROP Fetch.
Also I dont know how to “You can do that using a Work Item Expand node set to expand files, but it needs to know what the files are when it goes to generate”, if the workitem doesn't have the output list, just the first frame. I think this is the main issue with these types of workitems generated with the “Cook Frames as Single Work Item” option.
Thanks,
Alejandro
Edited by Alejandro Echeverry - Aug. 26, 2020 16:00:27
PDG/TOPs » Best method to expand a work item
- Alejandro Echeverry
- 691 posts
- Offline
Hi,
I'm heavily using the ROP fetch option “Cook Frames as Single Work Item”, everything is working great; But is there an easy method to then expand this work item? I tried with the Work Item Expand node without luck, so I'm using a combo of nodes to expand this but I feel that maybe there is a better option available. Attached is an image showing my expand method.
Thanks,
Alejandro
I'm heavily using the ROP fetch option “Cook Frames as Single Work Item”, everything is working great; But is there an easy method to then expand this work item? I tried with the Work Item Expand node without luck, so I'm using a combo of nodes to expand this but I feel that maybe there is a better option available. Attached is an image showing my expand method.
Thanks,
Alejandro
PDG/TOPs » PDG reCook on parm change
- Alejandro Echeverry
- 691 posts
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Shadowjonnytpetrick
You should just be able to cook it using the shift+g hotkey, or RMB -> Cook Node. Note that you'll need to change the Cache Mode parm to Write Files, otherwise the work items will be instantly marked as cooked because their output files are exist on disk.
I mean like when a attribute in wedge is changed it automatically recooks without me going in and tell it to make dirty and reCook.
Looking through PDG tuts and the Documentations my guess this is only through a python and calling the TOPs node and tell the graph to reCook?
This will be very nice to have; The best example is how PDG is running on Unity and now UE4, the cooking is dynamic which is nice, or I'm wrong? Anyway, an option to let PDG dirty and cook live will be awesome, I tried something like this with the TOP Geometry, but sometimes the Houdini session hangs.
Houdini for Realtime » Houdini Niagara Updates
- Alejandro Echeverry
- 691 posts
- Offline
PDG/TOPs » Merge Geometry
- Alejandro Echeverry
- 691 posts
- Offline
Hi Tpetrick!
I just tested the new file merging options found on the TOP Geometry Import node, it works great, thanks for this.
I have a couple of questions, its possible to have this behavior also with the in memory option aka Geometry Attribute? so not just when you use explicit files?; I noticed also that the TOP Geometry has some merge options in the output tab (Merge All Files toggle),I think it will be very useful if we have the options for creating the identifiers there as well, so you don't have to create another TOP Geometry Import node to have this functionality.
Please let me know what do you think!
Thanks,
Alejandro
I just tested the new file merging options found on the TOP Geometry Import node, it works great, thanks for this.
I have a couple of questions, its possible to have this behavior also with the in memory option aka Geometry Attribute? so not just when you use explicit files?; I noticed also that the TOP Geometry has some merge options in the output tab (Merge All Files toggle),I think it will be very useful if we have the options for creating the identifiers there as well, so you don't have to create another TOP Geometry Import node to have this functionality.
Please let me know what do you think!
Thanks,
Alejandro
PDG/TOPs » Merge Geometry
- Alejandro Echeverry
- 691 posts
- Offline
PDG/TOPs » Merge Geometry
- Alejandro Echeverry
- 691 posts
- Offline
Thank you very much for the example file!
Thanks also for these RFEs; TOPs is speeding up my workflow nicely, and having this type of options for a better SOP integration will make this amazing context shines even more.
Thank you!
Alejandro
Thanks also for these RFEs; TOPs is speeding up my workflow nicely, and having this type of options for a better SOP integration will make this amazing context shines even more.
Thank you!
Alejandro
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