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Houdini Indie and Apprentice » Python pre/post- render
- Enivob
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Technical Discussion » I don't know why even the source mesh is meshed together
- Enivob
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That's the particlefluidsurface node's function. It makes a mesh. Delete it from your network to avoid mesh creation.
Technical Discussion » how to control RBD debris simulation? :'
- Enivob
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Houdini Lounge » Problem with RBD Sim
- Enivob
- 2633 posts
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Instead of deleting the path attribute, why not rename it to "my_PATH" and see if that works. The @path attribute will be gone so import should still work, but you'll be able to reference my_PATH to construct a material or ID.
Houdini Indie and Apprentice » Anyone know this pyro crash error?
- Enivob
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Without seeing a hip file, I'd guess you ran out of physical ram or your overclock is set too agressive. Try rendering to disk, not MPlay. It holds every frame it rendered in physical ram and can build up over time.
Edited by Enivob - Dec. 22, 2024 08:54:35
Houdini Indie and Apprentice » MaterialX Basic Questions
- Enivob
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Technical Discussion » Mplay scripting
- Enivob
- 2633 posts
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Technical Discussion » RBD and Flip - Chocolate and almonds simulation
- Enivob
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Unfortunately, the setup is not simple. Here's about as basic as you can get. Unpacked RBDs hang out inside a flip volume, being affected by it.
Edited by Enivob - Dec. 18, 2024 10:33:31
Technical Discussion » Alembic import issue.
- Enivob
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Technical Discussion » Work with big files
- Enivob
- 2633 posts
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When I end up with a heavy scene, I make a new HIP file that's just for rendering the caches.
Solaris and Karma » XPU has some sort of color problem
- Enivob
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Technical Discussion » Where do I assign GPU for Houdini?
- Enivob
- 2633 posts
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Sounds like a redshift problem. Can you test it using Karma? Does Karma use your eGPU?
Technical Discussion » hou.hipFile.save very slow
- Enivob
- 2633 posts
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If you have any nodes locked with geometry, that could be what is slowing things down. Is your HIP file size huge?
Houdini Indie and Apprentice » Stabbing Vellum Softbody
- Enivob
- 2633 posts
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Maybe you can modify Mikael's, tutorial for water balloons.
https://www.sidefx.com/tutorials/simple-vellum-water-balloon-set-up/ [www.sidefx.com]
https://www.sidefx.com/tutorials/simple-vellum-water-balloon-set-up/ [www.sidefx.com]
Technical Discussion » per-particle divergence attribute
- Enivob
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Technical Discussion » Elements of an array from different points in VEX
- Enivob
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Houdini Indie and Apprentice » Can't make object float on FLIP simulation
- Enivob
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Here's a basic setup demonstrating the flip feedback scale in operation. As you can see the collider treats the flip icing as a wall. If you're trying to embed the geometry partially into the icing, take a look at a few of the donut tutorials with sprinkle icing. It's just a boolean VDB after the sim
Edited by Enivob - Oct. 12, 2024 11:35:21
Technical Discussion » Attribute is not controlling the wind as expected.
- Enivob
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For VEXpressions, you may have to set the entire vector. I don't think wind.y will work.
Try something like wind = set(0,f@activate,0);
Try something like wind = set(0,f@activate,0);
Edited by Enivob - Oct. 5, 2024 08:28:19
Houdini Indie and Apprentice » Animated texture not updating in viewport or render
- Enivob
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That may be a Redshift problem, you could ask on their forum.
Using Karma, you can scrub textures in the viewport.
Using Karma, you can scrub textures in the viewport.
Edited by Enivob - Oct. 5, 2024 08:25:43
Technical Discussion » Weird Artifacts Vellum
- Enivob
- 2633 posts
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Maybe checkout this setup.
https://www.sidefx.com/forum/topic/87302/ [www.sidefx.com]
For restlength animations...
https://www.sidefx.com/forum/topic/87419/ [www.sidefx.com]
https://www.sidefx.com/forum/topic/87302/ [www.sidefx.com]
For restlength animations...
https://www.sidefx.com/forum/topic/87419/ [www.sidefx.com]
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