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Technical Discussion » Why the render color getting dark when applying normal bump?
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- Enivob
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I'd say that's the effect of your normal map. Try a different one. Make sure your mtlxImage is not applying color correction to your normal map. Set its signature to RAW. That's not needed.
Houdini Indie and Apprentice » Login to Houdini app shows online status in the forum.
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- Enivob
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You could visit your login settings and uncheck this box. It should turn off your online status to the public.
Edited by Enivob - July 25, 2024 10:01:23
Technical Discussion » How to merge Recipes files from different paths into one?
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- Enivob
- 2584 posts
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Recipes?
If you're talking about node networks, try this. Open HIP #1. Select all the nodes and copy them to the clipboard. Open up HIP #2 and paste them in.
Houdini's clipboard is robust and remembers pastes between sessions, even weeks apart. It also remembers pastes for individual contexts.
If you're talking about node networks, try this. Open HIP #1. Select all the nodes and copy them to the clipboard. Open up HIP #2 and paste them in.
Houdini's clipboard is robust and remembers pastes between sessions, even weeks apart. It also remembers pastes for individual contexts.
Edited by Enivob - July 25, 2024 15:00:02
Houdini Learning Materials » Help with Smashing Wine Glass tutorial Size issue
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- Enivob
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It's typical to scale by 100 up or down when moving geometry between Houdini and other DCCs.
Edited by Enivob - July 25, 2024 15:00:32
Technical Discussion » Pink background image after a while
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- Enivob
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I think pink means missing texture. Is your sequence long enough to cover your render frame range?
Houdini Lounge » EXR - Including MetaData
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- Enivob
- 2584 posts
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Nope, Photoshop can find no MetaData written to EXR or JPG files. This is a bug. Those field don't work.
Houdini Indie and Apprentice » How resume a sim?
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- Enivob
- 2584 posts
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Unfortunately, you would have had to enable save .SIM files. Then you could resume. If you don't have those, you'll have to simulate it all again.
Technical Discussion » Environment variable question please
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- Enivob
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SideFX licensing is quite annoying in the fact that you can't "extend" an existing license. You have to manually install the new one again. Even though you've paid, you're still running the old license which is about to expire.
Run the license manager to claim your new licenses.
Run the license manager to claim your new licenses.
Houdini Indie and Apprentice » Ray project line smoothing between objects
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- Enivob
- 2584 posts
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Try using vellum hair and simulate it the line falling on the collider using vellum drape.
Edited by Enivob - June 27, 2024 09:17:19
Technical Discussion » Computer equipment selection
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- Enivob
- 2584 posts
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You're really only talking about a 5%-10% speed difference. A tough call, but I'd probably go for the more modern chip. Later, you might be able to upgrade it to recover lost core difference between the two models.
https://cpu.userbenchmark.com/Compare/AMD-Ryzen-7-2700-vs-AMD-Ryzen-5-4500/3957vsm1828229 [cpu.userbenchmark.com]
https://cpu.userbenchmark.com/Compare/AMD-Ryzen-7-2700-vs-AMD-Ryzen-5-4500/3957vsm1828229 [cpu.userbenchmark.com]
Solaris and Karma » Karma height map creates shading errors
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- Enivob
- 2584 posts
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You do have a dotted connector indicating all might not be right. Those can be confusing, because sometimes it doesn't matter, in this case, the HeightToNormal node expects a float and is not auto-converting your RGB vector3. Try extracting only a single channel from your grayscale RGB image. Supply only the RED channel to the converter's input.
Edited by Enivob - June 25, 2024 08:37:02
Houdini Indie and Apprentice » Flip Stick to Collider
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- Enivob
- 2584 posts
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Turn on Reseeding and try increasing the Surface Resampling. It defaults to 1.5. Value 9-18 or higher can work, especially with such a large scene scale you're using. Increasing the surface resampling is common for effects requiring a smooth look, like chocolate, honey, etc... When you increase the resampling, it is ok to raise the particle separation to supply less points to keep your point count close to the same. Resampling does add more points.
Edited by Enivob - June 24, 2024 08:41:52
Technical Discussion » Pre-Frame Event Callback - Does this exist in some form?
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- Enivob
- 2584 posts
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Technical Discussion » Inflating vellum balloon from zero and deflating it to zero
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- Enivob
- 2584 posts
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Weird, you should be using Apprentice, posting .hipnc file if you're new to Houdini.
There is a site called "Google" where you can type in "Houdini inflate balloon."
There is a site called "Google" where you can type in "Houdini inflate balloon."
Edited by Enivob - June 6, 2024 14:05:12
Technical Discussion » Flip Immediate Volume/Particle Loss
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- Enivob
- 2584 posts
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Here's an example that works for me. Try migrating your geometry into this HIP file. Don't change the world size, scale your geo down to fit this working template.
Edited by Enivob - June 5, 2024 09:28:03
Technical Discussion » How fake a liquid in Houdini ?
Technical Discussion » Aliased Alpha in OpenGL render
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- Enivob
- 2584 posts
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Wow, that's a great tip. Turn it down to turn it up.
![](/static/djangobb_forum/img/smilies/smile.png)
Edited by Enivob - June 3, 2024 08:06:05
Houdini Indie and Apprentice » Houdini won't cook all the frames I selected
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- Enivob
- 2584 posts
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That blue bar represents the window into your physical memory cache. It defaults to 5Gb. You can expand it to use more of your physical ram, but a better approach it so write your simulation out to a dedicated file sequence using the FileCache node. Check the help card. Once you have a file cache, you can scrub the simulation much quicker, and not have to "re-cook" every time.
Technical Discussion » Aliased Alpha in OpenGL render
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- Enivob
- 2584 posts
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Houdini Indie and Apprentice » What is Shading Quality Multiplier on KarmaRenderSettings
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- Enivob
- 2584 posts
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