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Solaris and Karma » nvidia 550 vs 570 drivers possible cause for slower render?
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- Enivob
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Are the two computers identical hardware? The speed of the PCIe bus plays a role in GPU computing. Review your motherboard's specs.
Technical Discussion » Facing issues while assigning material to an alembic
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- Enivob
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I might guess you'd have to Unpack the alembic before you can assign materials. Otherwise, you'll just be adding attributes to the points representing the packed parts, and not the actual surface.
Try dropping down an Unpack node right after the file or alembic node.
Try dropping down an Unpack node right after the file or alembic node.
Solaris and Karma » Is VEX multithreaded in Solaris?
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- Enivob
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The way I understand it is that VEX wrangles running over points and primitives are multi-threaded. When you run a VEX wrangle in detail mode, it's running single core.
Solaris and Karma » Black square artefact
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- Enivob
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What first comes to mind is duplicate faces. I would critically inspect the mesh geometry.
Houdini Indie and Apprentice » How to disable Popvelocity or any other force by distance ?
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- Enivob
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Check out this link on applying drag based on distance. You may be able to modify it for your use.
https://forums.odforce.net/topic/32865-pyro-smoke-localised-drag/#comment-180541 [forums.odforce.net]
https://forums.odforce.net/topic/32865-pyro-smoke-localised-drag/#comment-180541 [forums.odforce.net]
Houdini Indie and Apprentice » Python pre/post- render
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- Enivob
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Technical Discussion » I don't know why even the source mesh is meshed together
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- Enivob
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That's the particlefluidsurface node's function. It makes a mesh. Delete it from your network to avoid mesh creation.
Technical Discussion » how to control RBD debris simulation? :'
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- Enivob
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Houdini Lounge » Problem with RBD Sim
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- Enivob
- 2638 posts
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Instead of deleting the path attribute, why not rename it to "my_PATH" and see if that works. The @path attribute will be gone so import should still work, but you'll be able to reference my_PATH to construct a material or ID.
Houdini Indie and Apprentice » Anyone know this pyro crash error?
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- Enivob
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Without seeing a hip file, I'd guess you ran out of physical ram or your overclock is set too agressive. Try rendering to disk, not MPlay. It holds every frame it rendered in physical ram and can build up over time.
Edited by Enivob - Dec. 22, 2024 08:54:35
Houdini Indie and Apprentice » MaterialX Basic Questions
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- Enivob
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Technical Discussion » Mplay scripting
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- Enivob
- 2638 posts
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Technical Discussion » RBD and Flip - Chocolate and almonds simulation
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- Enivob
- 2638 posts
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Unfortunately, the setup is not simple. Here's about as basic as you can get. Unpacked RBDs hang out inside a flip volume, being affected by it.
Edited by Enivob - Dec. 18, 2024 10:33:31
Technical Discussion » Alembic import issue.
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- Enivob
- 2638 posts
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Technical Discussion » Work with big files
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- Enivob
- 2638 posts
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When I end up with a heavy scene, I make a new HIP file that's just for rendering the caches.
Solaris and Karma » XPU has some sort of color problem
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- Enivob
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Technical Discussion » Where do I assign GPU for Houdini?
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- Enivob
- 2638 posts
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Sounds like a redshift problem. Can you test it using Karma? Does Karma use your eGPU?
Technical Discussion » hou.hipFile.save very slow
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- Enivob
- 2638 posts
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If you have any nodes locked with geometry, that could be what is slowing things down. Is your HIP file size huge?
Houdini Indie and Apprentice » Stabbing Vellum Softbody
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- Enivob
- 2638 posts
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Maybe you can modify Mikael's, tutorial for water balloons.
https://www.sidefx.com/tutorials/simple-vellum-water-balloon-set-up/ [www.sidefx.com]
https://www.sidefx.com/tutorials/simple-vellum-water-balloon-set-up/ [www.sidefx.com]
Technical Discussion » per-particle divergence attribute
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- Enivob
- 2638 posts
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