When I import my FBX using File/Import menu I get an extensive representation of the object along with materials and a shop_materialpath.
When I import my FBX using the Agent SOP I can't recover the shop_materialpath, even after an unpack.
Is there anyway to recover the shop_materialpath attribute without a full load of the FBX character?
I remember experiencing something like this a while back and I believe the solution was in the houdini.env file.
Can you post your houdini.env?
Just a side question.
Why does every one want to get to Unreal or Unity? Is it just for rendering? On a quick overview of both products neither one seems to be a render engine and people I have inquired with say they just screen capture their footage.