Atomic Perception

Enivob

About Me

Expertise
VFX Artist
Location
United States of America
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My Tutorials

obj-image Intermediate
Auto Pyro Cluster For Keyframed Animations
obj-image Intermediate
Smoke Hand-Off Between Two Moving Objects
obj-image Intermediate
Pyro Instancing From Impact Points
obj-image Beginner
FLIP FLuid Morph With Velocity Wrap
obj-image Beginner
Crowd Based Relay Race
obj-image Beginner
Surface Condensation Shake Off

Recent Forum Posts

Exporting FBX sequence with normals Sept. 20, 2018, 9:37 a.m.

Try moving your Display flag to the final node vertex1. That seems to be where you are promoting the normal to the vertex.

Constraint to deforming static RBD Sept. 20, 2018, 9:33 a.m.

The first thing that comes to mind, to me, is RBD Follows Target. Have you checked out this file?
http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#RBD_follow_targets [www.tokeru.com]

Stacked group of objects stacking problem. Sept. 13, 2018, 9:25 a.m.

Here is the basic code setup for adjusting the Y location. But you may need to adjust the height of the boxes as well.