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Work in Progress » Local Stable Diffusion Houdini integration

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McColor
2 posts
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 Dec. 2, 2022 14:00:46
This is awesome! About how long have you been working on this?
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SideFX Labs Tech Art Challenge 2022 » Best Game Art Asset Entries

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McColor
2 posts
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 Dec. 1, 2022 22:49:10
Howdy all!

My entry to the contest is a WFC Whitebox Level Generator. Using the Wave Function Collapse (WFC) Algorithm, this tool creates proxy levels for Unreal Engine. The maps created are designed to be used for shooter-style games, with games like Overwatch or Call of Duty in mind. This system was built in mind that it would give the user a result that would be further iterated upon. This tool is designed to help generate ideas quickly, rather than create fully finished levels.

Features:
  • Generate a full environment in seconds!
  • Generates spawn points for a player, enemies, and props using unreal references.
  • For further art control, input bounding geometry with color references (if using in Houdini) or material references (if using in Unreal) can be used to manually set areas to be a certain type. If using material references, the current system may only work with the provided Unreal Project.


Had a ton of fun working on this! Good luck to everyone.





Example Files and Documentation [drive.google.com]
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