Macey McCuller


About Me

Game Artist


Austin, United States

Houdini Skills

Procedural Modeling  | Environments  | Digital Assets
VEX  | Python


I am currently employed at Bluepoint Games

Recent Forum Posts

Local Stable Diffusion Houdini integration Dec. 2, 2022, 2 p.m.

This is awesome! About how long have you been working on this?

Best Game Art Asset Entries Dec. 1, 2022, 10:49 p.m.

Howdy all!

My entry to the contest is a WFC Whitebox Level Generator. Using the Wave Function Collapse (WFC) Algorithm, this tool creates proxy levels for Unreal Engine. The maps created are designed to be used for shooter-style games, with games like Overwatch or Call of Duty in mind. This system was built in mind that it would give the user a result that would be further iterated upon. This tool is designed to help generate ideas quickly, rather than create fully finished levels.

  • Generate a full environment in seconds!
  • Generates spawn points for a player, enemies, and props using unreal references.
  • For further art control, input bounding geometry with color references (if using in Houdini) or material references (if using in Unreal) can be used to manually set areas to be a certain type. If using material references, the current system may only work with the provided Unreal Project.

Had a ton of fun working on this! Good luck to everyone.

Example Files and Documentation []