Hi Tomas,
Thanks for the help.
- you don't need 2 Cd attributes, just have your controls either change Cd per stream group or assign different integer/float value per source/stream and then remap either by switching colors using the integer attribute or of it's float and you mix between the colors you can also plug it into ramp
Would I do this with an attribute wrangler after the cache file? or diving into the shader? To be honest I did not understand your explanation as to how I would set up these controllers and how I would separate the stream groups.
BTW: When I plug any shader on the sim, it certainly recognizes the two groups. But it one is black and the other one is white problem being that I cant put them change the colours.
I have tried plugging a ramp into the base color, but then it overrides the “use point color” attribute on the shader's surface tab and “flattens” the sim (meaning it becomes only one color). I tried plugging several things into the ramp's entry but nothing seems to work.
In other words I guess what I would need is to make the ramp understanding the colour coming in from the different stream groups,and then overwrite them. Or how to use these groups to assign different colors, I think you explained it above but I didn't understand how to do it, or code it.
Hopefully this makes sense :-D. Thanks anyway.
R