Thanks raincole,
I'll look into that as well. What I meant was if there is a way to access the Apex animation channels directly from chops like you would with parameters in the old workflow.
At the moment I am trying to blend 2 animate nodes by extracting the skeleton with the animation from each (using scene invoke, haven't found another way to do it yet that includes the entire rig with the animation) and skeleton blending them with the rig I've extracted from Control Extract then pushing it back with Control Update Parms but it's missing some of the animation, particularly anything that isn't animated on the skeleton.
I'm probably doing this wrong so I welcome any insight at this stage. Getting the entire rig with the animation would probably make this whole process easier and similar to using the kinefx workflow tools along APEX.
Thanks
Found 6 posts.
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Animation » APEX, animation layers (NLA) and chops
- YanivG
- 6 posts
- Offline
Animation » APEX, animation layers (NLA) and chops
- YanivG
- 6 posts
- Offline
Hi,
Since it is still in beta and the lack of documentation and tutorials online, I'm trying to find my way around the new APEX rigging and animation workflow. In the past I used chops to do animation layering and other useful processes like secondary animation, but I haven't been able to find a way to do this with APEX.
As a workaround I should probably try to extract the skeleton, operate on it as I would in the past then put back the transforms into apex but I was wondering if the animation channels are accessible directly from APEX.
If anyone has useful information on animation layering and somehow leveraging chops with APEX, I would greatly appreciate your insight.
Thanks
/Yaniv
Since it is still in beta and the lack of documentation and tutorials online, I'm trying to find my way around the new APEX rigging and animation workflow. In the past I used chops to do animation layering and other useful processes like secondary animation, but I haven't been able to find a way to do this with APEX.
As a workaround I should probably try to extract the skeleton, operate on it as I would in the past then put back the transforms into apex but I was wondering if the animation channels are accessible directly from APEX.
If anyone has useful information on animation layering and somehow leveraging chops with APEX, I would greatly appreciate your insight.
Thanks
/Yaniv
Edited by YanivG - Dec. 24, 2023 03:43:49
Technical Discussion » weird bug in Dops
- YanivG
- 6 posts
- Offline
Hi,
I've downloaded Jeff's example file and yet when the output flag is set to include the static collider, the wind has no effect on the cloth. If I move the output flag anywhere above “merge3” on the cloth side excluding the collider, the wind works fine.
Anyone else experiencing this behavior? Is it a bug?
I've tried on H15.5.717 and H16.0.633.
Thanks
Yaniv
I've downloaded Jeff's example file and yet when the output flag is set to include the static collider, the wind has no effect on the cloth. If I move the output flag anywhere above “merge3” on the cloth side excluding the collider, the wind works fine.
Anyone else experiencing this behavior? Is it a bug?
I've tried on H15.5.717 and H16.0.633.
Thanks
Yaniv
Technical Discussion » Deleted points in CHOP revert to their initial value
- YanivG
- 6 posts
- Offline
Hi,
I've recently ran into what I think is the same issue as you've described. I've made a small chops HDA to try to deal with it. Haven't tested it thoroughly beyond what I needed for my project but if it is of any use to you, feel free to check it out. Any questions/problems/improvements are most welcome.
/Yaniv
I've recently ran into what I think is the same issue as you've described. I've made a small chops HDA to try to deal with it. Haven't tested it thoroughly beyond what I needed for my project but if it is of any use to you, feel free to check it out. Any questions/problems/improvements are most welcome.
/Yaniv
Edited by YanivG - July 15, 2017 03:14:41
Technical Discussion » Flip pouring into closed container?
- YanivG
- 6 posts
- Offline
Hi
Im trying to achieve an effect where a fluid stream could enter a completely closed container and only collide on its internal walls.
I guess if there is a way to control collision detection on a per particle level that could do it but i havent managed to find a way to do that.
Does anyone have an idea how this could be done?
Thank you!
Im trying to achieve an effect where a fluid stream could enter a completely closed container and only collide on its internal walls.
I guess if there is a way to control collision detection on a per particle level that could do it but i havent managed to find a way to do that.
Does anyone have an idea how this could be done?
Thank you!
Technical Discussion » external vex code as vfl embedded in HDA
- YanivG
- 6 posts
- Offline
Hi,
I'm building an asset for fluid thin sheet preservation and I have several vop networks using inline vex code calling functions from my external vfl library. All works fine and I am planning on giving the asset away to anyone who might find it useful but I would like to be able to simply include the vfl files as embedded files in the hda. Unfortunately when I try to access the embedded vfls (using opdef) via “include files” of the inline code node it errors. Has anyone managed to do something similar or can provide an alternative to including the vfls alongside the hda as separate files? Ideally I would like to blackbox the asset but it's not a must.
Thanks in advance
Yaniv
I'm building an asset for fluid thin sheet preservation and I have several vop networks using inline vex code calling functions from my external vfl library. All works fine and I am planning on giving the asset away to anyone who might find it useful but I would like to be able to simply include the vfl files as embedded files in the hda. Unfortunately when I try to access the embedded vfls (using opdef) via “include files” of the inline code node it errors. Has anyone managed to do something similar or can provide an alternative to including the vfls alongside the hda as separate files? Ideally I would like to blackbox the asset but it's not a must.
Thanks in advance
Yaniv
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