Yaniv Gorali


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Recent Forum Posts

APEX, animation layers (NLA) and chops Dec. 26, 2023, 7:28 a.m.

Thanks raincole,
I'll look into that as well. What I meant was if there is a way to access the Apex animation channels directly from chops like you would with parameters in the old workflow.

At the moment I am trying to blend 2 animate nodes by extracting the skeleton with the animation from each (using scene invoke, haven't found another way to do it yet that includes the entire rig with the animation) and skeleton blending them with the rig I've extracted from Control Extract then pushing it back with Control Update Parms but it's missing some of the animation, particularly anything that isn't animated on the skeleton.
I'm probably doing this wrong so I welcome any insight at this stage. Getting the entire rig with the animation would probably make this whole process easier and similar to using the kinefx workflow tools along APEX.


APEX, animation layers (NLA) and chops Dec. 24, 2023, 3:10 a.m.


Since it is still in beta and the lack of documentation and tutorials online, I'm trying to find my way around the new APEX rigging and animation workflow. In the past I used chops to do animation layering and other useful processes like secondary animation, but I haven't been able to find a way to do this with APEX.

As a workaround I should probably try to extract the skeleton, operate on it as I would in the past then put back the transforms into apex but I was wondering if the animation channels are accessible directly from APEX.

If anyone has useful information on animation layering and somehow leveraging chops with APEX, I would greatly appreciate your insight.



weird bug in Dops July 30, 2017, 9:54 a.m.

I've downloaded Jeff's example file and yet when the output flag is set to include the static collider, the wind has no effect on the cloth. If I move the output flag anywhere above “merge3” on the cloth side excluding the collider, the wind works fine.

Anyone else experiencing this behavior? Is it a bug?

I've tried on H15.5.717 and H16.0.633.