Yaniv Gorali
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Recent Forum Posts
weird bug in Dops July 30, 2017, 9:54 a.m.
Hi,
I've downloaded Jeff's example file and yet when the output flag is set to include the static collider, the wind has no effect on the cloth. If I move the output flag anywhere above “merge3” on the cloth side excluding the collider, the wind works fine.
Anyone else experiencing this behavior? Is it a bug?
I've tried on H15.5.717 and H16.0.633.
Thanks
Yaniv
I've downloaded Jeff's example file and yet when the output flag is set to include the static collider, the wind has no effect on the cloth. If I move the output flag anywhere above “merge3” on the cloth side excluding the collider, the wind works fine.
Anyone else experiencing this behavior? Is it a bug?
I've tried on H15.5.717 and H16.0.633.
Thanks
Yaniv
Deleted points in CHOP revert to their initial value July 14, 2017, 7:14 a.m.
Hi,
I've recently ran into what I think is the same issue as you've described. I've made a small chops HDA to try to deal with it. Haven't tested it thoroughly beyond what I needed for my project but if it is of any use to you, feel free to check it out. Any questions/problems/improvements are most welcome.
/Yaniv
I've recently ran into what I think is the same issue as you've described. I've made a small chops HDA to try to deal with it. Haven't tested it thoroughly beyond what I needed for my project but if it is of any use to you, feel free to check it out. Any questions/problems/improvements are most welcome.
/Yaniv
Flip pouring into closed container? May 3, 2017, 7:53 a.m.
Hi
Im trying to achieve an effect where a fluid stream could enter a completely closed container and only collide on its internal walls.
I guess if there is a way to control collision detection on a per particle level that could do it but i havent managed to find a way to do that.
Does anyone have an idea how this could be done?
Thank you!
Im trying to achieve an effect where a fluid stream could enter a completely closed container and only collide on its internal walls.
I guess if there is a way to control collision detection on a per particle level that could do it but i havent managed to find a way to do that.
Does anyone have an idea how this could be done?
Thank you!