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Technical Discussion » Water droplet on surface - flip oddness
- allenh
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Technical Discussion » Water droplet on surface - flip oddness
- allenh
- 2 posts
- Offline
Hi!
I'm a bit new to the latest houdini FLIP setup, and wanted to do a simple test of emitting a droplet of water and letting it fall and collide with a surface. I'm experiencing some oddness with the sim that I'm unable to solve; basically my droplet looks like it gets ‘eaten away’ before it falls too far, unless I reduce my resolution settings for the flip sim (which I don't want to have to do). I'm attaching a file that shows what I'm doing; it's been built as a result of following the posted Waterfall Flip tutorial on the site here.
Anyone know what I might be doing wrong?
Thanks!
I'm a bit new to the latest houdini FLIP setup, and wanted to do a simple test of emitting a droplet of water and letting it fall and collide with a surface. I'm experiencing some oddness with the sim that I'm unable to solve; basically my droplet looks like it gets ‘eaten away’ before it falls too far, unless I reduce my resolution settings for the flip sim (which I don't want to have to do). I'm attaching a file that shows what I'm doing; it's been built as a result of following the posted Waterfall Flip tutorial on the site here.
Anyone know what I might be doing wrong?
Thanks!
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