I tried a "workaround" via Karma in Solaris with op: and referencing into the COP
but this is cumbersome, way slower and also very buggy...
Found 157 posts.
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Technical Discussion » Vulkan Viewport and macOS silicon ?
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- chf
- 166 posts
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Technical Discussion » Vulkan Viewport and macOS silicon ?
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- chf
- 166 posts
- Offline
malexander
It looks like this is working for OpenGL in the current daily build, at least on my Linux box. If it's not for you, could you post a hip file?
very basic
create cop network
drop a tile node for example
visualize it - this works
drop a preview material
use tile for displacement - doesn't work
change base color on preview material - doesn't work
and so on
Technical Discussion » Vulkan Viewport and macOS silicon ?
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- chf
- 166 posts
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malexander
Because the 20.5 development cycle was a short one, we opted to postpone Vulkan support on the Mac to the next release. There were simply too many things needing attention, and adding Mac support via MoltenVK wasn't feasible in the timeframe we had available. We'll be beginning that task shortly now that 20.5 is out the door.
so this means there won't be a native metal viewport but one with vulkan support based on moltenvk coming with 21?
is there any workaround on the mac right now to be able to use copernicus / the preview material?
Edited by chf - July 16, 2024 16:23:18
Technical Discussion » DIsplacement map so slow, on Mac Studio Ultra M2
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- chf
- 166 posts
- Offline
100% agree!
Just wanted to play around and get to know Copernicus.
Preview Material doesn't work at all for me... is this a Vulkan only feature?!
Unusable as a preview Material on the Mac...
Just wanted to play around and get to know Copernicus.
Preview Material doesn't work at all for me... is this a Vulkan only feature?!
Unusable as a preview Material on the Mac...
Technical Discussion » Vulkan Viewport and macOS silicon ?
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- chf
- 166 posts
- Offline
kodra
Vulkan viewport is quite buggy even on Windows. The future of MacOS Vulkan viewport is blight.
yes it is buggy now on windows
point is when the Windows version is running almost flawlessly, the macOS version might just come out and be just as buggy as Windows is now
Technical Discussion » Vulkan Viewport and macOS silicon ?
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- chf
- 166 posts
- Offline
Since the release of Apple Silicon, the prospect of working on a Mac seemed brighter, especially with Apple showcasing Houdini during their presentations. The release of Houdini for Apple Silicon brought promise, despite some limitations and incomplete features.
However, even though we're still in the early stages, I continue to encounter numerous frustrating bugs and issues on my Mac compared to my Windows machine, making the experience quite one-sided.
For instance, the Houdini launcher crashes every single time I update it, though it works fine afterward. Additionally, using a multi-monitor layout often causes problems. While this isn’t flawless on Windows either, at least the info panel responds correctly, and I can open the shelf without issues.
The Viewport is another significant point of frustration. It’s new and shiny on Windows and Linux but not available on macOS. This limitation partly stems from Apple's focus on its proprietary technologies rather than participating in Vulkan, but perhaps support will come in the future.
Houdini Engine on macOS is a mixed bag. While Unreal Engine on Apple Silicon shows promise, it’s still not fully realized.
Karma XPU is another area where macOS lags, as it only supports CPU rendering. I hope this will change soon.
TL;DR
The situation is truly frustrating. I understand that researching, developing, testing, and shipping features across multiple platforms takes considerable time and effort. There's no question about that. I just wish the Mac wouldn't always seem like an afterthought.
However, even though we're still in the early stages, I continue to encounter numerous frustrating bugs and issues on my Mac compared to my Windows machine, making the experience quite one-sided.
For instance, the Houdini launcher crashes every single time I update it, though it works fine afterward. Additionally, using a multi-monitor layout often causes problems. While this isn’t flawless on Windows either, at least the info panel responds correctly, and I can open the shelf without issues.
The Viewport is another significant point of frustration. It’s new and shiny on Windows and Linux but not available on macOS. This limitation partly stems from Apple's focus on its proprietary technologies rather than participating in Vulkan, but perhaps support will come in the future.
Houdini Engine on macOS is a mixed bag. While Unreal Engine on Apple Silicon shows promise, it’s still not fully realized.
Karma XPU is another area where macOS lags, as it only supports CPU rendering. I hope this will change soon.
TL;DR
The situation is truly frustrating. I understand that researching, developing, testing, and shipping features across multiple platforms takes considerable time and effort. There's no question about that. I just wish the Mac wouldn't always seem like an afterthought.
Technical Discussion » Graphics card: NVIDIA RTX A4000 or NVIDIA GeForce RTX 4080
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- chf
- 166 posts
- Offline
what Mike_A said
octane benchmark scores (higher is better):
RTX 4080 [render.otoy.com] average score is around 845.
The A4000 [render.otoy.com] averages around 380.
redshift [www.cgdirector.com] benchmark times (lower is better):
RTX 4080 - 01.47
The A4000 - 04.40
octane benchmark scores (higher is better):
RTX 4080 [render.otoy.com] average score is around 845.
The A4000 [render.otoy.com] averages around 380.
redshift [www.cgdirector.com] benchmark times (lower is better):
RTX 4080 - 01.47
The A4000 - 04.40
Technical Discussion » Mac Studio Ultra and Karma XPU - Houdini 20.5
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- chf
- 166 posts
- Offline
while we are on Apple Silicon
What is the situation with opencl on macOS when it comes to performance of the mpm solver for instance?
Are there any plans to natively support metal in the future / would it make sense?
What is the situation with opencl on macOS when it comes to performance of the mpm solver for instance?
Are there any plans to natively support metal in the future / would it make sense?
Houdini Lounge » 20.5 sneak peek is here!
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- chf
- 166 posts
- Offline
Houdini Lounge » 20.5 sneak peek is here!
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- chf
- 166 posts
- Offline
Awesome new stuff!
Can't wait to try the new mpm solver and COPs!
Was hoping for some macOS Karma XPU news, but I guess that'll have to wait...
Can't wait to try the new mpm solver and COPs!
Was hoping for some macOS Karma XPU news, but I guess that'll have to wait...
Houdini Engine for Unreal » Is somewhere an Houdini plugin update for unreal 5.4?
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- chf
- 166 posts
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Technical Discussion » Houdini Launcher quit unexpectedly - every time I update it
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- chf
- 166 posts
- Offline
It still crashes consistently every time.
Anyone else using apple silicon with that issue?
Anyone else using apple silicon with that issue?
Technical Discussion » Edge Group "include by edges" exclude open loops
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- chf
- 166 posts
- Offline
Hi!
I am trying to figure out how to exclude open loops when selection via edge angles.
The general selection is good, but I need to bevel the result and am trying to exclude the additional short selections.
Any help would be great!
Thanks!
I am trying to figure out how to exclude open loops when selection via edge angles.
The general selection is good, but I need to bevel the result and am trying to exclude the additional short selections.
Any help would be great!
Thanks!
Edited by chf - April 8, 2024 10:36:24
Mardini 2024 » Day 17 | VFX | FLIP Solver SOP | Animation
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- chf
- 166 posts
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Technical Discussion » Pegasus Workflow Landscape and Scatter HDAs
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- chf
- 166 posts
- Offline
Hi!
I am currently working on a mountain landscape and am using a couple of project pegasus handy tools.
Right now I am importing the landscape and various scatter assets via HDAs into unreal.
Everything seems to work perfectly except the placement of the scattered assets.
For some reason they are off and I cannot figure out why.
Any help would be fantastic!
I am currently working on a mountain landscape and am using a couple of project pegasus handy tools.
Right now I am importing the landscape and various scatter assets via HDAs into unreal.
Everything seems to work perfectly except the placement of the scattered assets.
For some reason they are off and I cannot figure out why.
Any help would be fantastic!
Technical Discussion » ARM build of Houdini ?
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- chf
- 166 posts
- Offline
HarrryHoudini
I'm running 20.0.590 on Apple M2 Pro. The denoising seems to have been turned off in Houdini 20 for Apple silicon when rendering with Karma CPU?
the intel denoising works
if I remember correctly I deactivated and activated it again while the renderer was running to get it working
Technical Discussion » Houdini Launcher quit unexpectedly - every time I update it
-
- chf
- 166 posts
- Offline
johnmather
To confirm, the "same thing" is that you get a crash when you press the update button in the launcher?
yes, exactly.
It updates and then crashes.
just updated to
Houdini Launcher Version 20.0.591 M1
Compiled with AppleClang 14.0.0.14000029
crashed again
afterwards I can launch it fine and it seems to have done the update
EDIT:
this may be related?
I just installed the new production build of Houdini 20 via the launcher
it showed me this:
Warning: Expecting a LaunchAgents path since the command was ran as user. Got LaunchDaemons instead.
`launchctl bootout` is a recommended alternative.
Unload failed: 5: Input/output error
Try running `launchctl bootout` as root for richer errors.
Edited by chf - Jan. 19, 2024 13:48:39
Technical Discussion » Houdini Launcher quit unexpectedly - every time I update it
-
- chf
- 166 posts
- Offline
johnmather
Have you tried downloading a newer version of the launcher from the website? The error that you're encountering seems to be related to code-signing. It's possible that a bad build was uploaded.
just did download directly from the website
updated to Houdini Launcher Version 20.0.590 M1
same thing..
Technical Discussion » Houdini Launcher quit unexpectedly - every time I update it
-
- chf
- 166 posts
- Offline
is this a bug or is there anything wrong on my side?
since I posted this I made 3 updates to the launcher
same crash every time..
since I posted this I made 3 updates to the launcher
same crash every time..
Technical Discussion » Houdini Launcher quit unexpectedly - every time I update it
-
- chf
- 166 posts
- Offline
not sure if there is any sensitive information in there...
-------------------------------------
Translated Report (Full Report Below)
-------------------------------------
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CrashReporter Key: 1651AA2A-B116-B973-7BFA-DB74AFCD3A5B
Hardware Model: Mac14,3
Process: houdini_launcher
Path: /Applications/Houdini Launcher.app/Contents/MacOS/houdini_launcher
Identifier: com.sidefx.HoudiniLauncher
Version: 20.0.580 (20.0.580)
Code Type: ARM-64 (Native)
Role: Unspecified
Parent Process: launchd
Coalition: com.sidefx.HoudiniLauncher
Responsible Process: houdini_launcher
Date/Time: 2024-01-08 21:14:59.1631 +0100
Launch Time: 2024-01-08 21:14:59.1601 +0100
OS Version: macOS 14.2.1 (23C71)
Release Type: User
Report Version: 104
Exception Type: EXC_CRASH (SIGKILL (Code Signature Invalid))
Exception Codes: 0x0000000000000000, 0x0000000000000000
Termination Reason: CODESIGNING 1 Taskgated Invalid Signature
Triggered by Thread: 0
Thread 0 Crashed:
0 0x104828b70 _dyld_start + 0
Thread 0 crashed with ARM Thread State (64-bit):
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x4: 0x0000000000000000 x5: 0x0000000000000000 x6: 0x0000000000000000 x7: 0x0000000000000000
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x20: 0x0000000000000000 x21: 0x0000000000000000 x22: 0x0000000000000000 x23: 0x0000000000000000
x24: 0x0000000000000000 x25: 0x0000000000000000 x26: 0x0000000000000000 x27: 0x0000000000000000
x28: 0x0000000000000000 fp: 0x0000000000000000 lr: 0x0000000000000000
sp: 0x000000016bab3b48 pc: 0x0000000104828b70 cpsr: 0x00001000
far: 0x0000000000000000 esr: 0x00000000 Address size fault
Binary Images:
0x104824000 - 0x1048bbfff (*) <324e4ad9-e01f-3183-b09f-3e20b326643a> ???
0x10434c000 - 0x10444bfff (*) <263a1071-8f9b-30e0-a660-566d82ea3523> ???
0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ???
Error Formulating Crash Report:
dyld_process_snapshot_get_shared_cache failed
EOF
-----------
Full Report
-----------
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Graphics: Apple M2, Apple M2, Built-In
Display: DELL U2515H, 2560 x 1440 (QHD/WQHD - Wide Quad High Definition), Main, MirrorOff, Online
Display: DELL U2515H, 2560 x 1440 (QHD/WQHD - Wide Quad High Definition), MirrorOff, Online
Display: G247HYL, 1920 x 1080 (1080p FHD - Full High Definition), MirrorOff, Online
Memory Module: LPDDR5, Hynix
AirPort: spairport_wireless_card_type_wifi (0x14E4, 0x4388), wl0: Nov 3 2023 04:53:01 version 23.10.765.17.41.51.127 FWID 01-********
AirPort:
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USB Device: Apple Keyboard
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Thunderbolt Bus: Mac mini, Apple Inc.
Thunderbolt Bus: Mac mini, Apple Inc.
-------------------------------------
Translated Report (Full Report Below)
-------------------------------------
Incident Identifier: 461C8100-D534-4EA7-9D8B-4E0604311CAB
CrashReporter Key: 1651AA2A-B116-B973-7BFA-DB74AFCD3A5B
Hardware Model: Mac14,3
Process: houdini_launcher
Path: /Applications/Houdini Launcher.app/Contents/MacOS/houdini_launcher
Identifier: com.sidefx.HoudiniLauncher
Version: 20.0.580 (20.0.580)
Code Type: ARM-64 (Native)
Role: Unspecified
Parent Process: launchd
Coalition: com.sidefx.HoudiniLauncher
Responsible Process: houdini_launcher
Date/Time: 2024-01-08 21:14:59.1631 +0100
Launch Time: 2024-01-08 21:14:59.1601 +0100
OS Version: macOS 14.2.1 (23C71)
Release Type: User
Report Version: 104
Exception Type: EXC_CRASH (SIGKILL (Code Signature Invalid))
Exception Codes: 0x0000000000000000, 0x0000000000000000
Termination Reason: CODESIGNING 1 Taskgated Invalid Signature
Triggered by Thread: 0
Thread 0 Crashed:
0 0x104828b70 _dyld_start + 0
Thread 0 crashed with ARM Thread State (64-bit):
x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000
x4: 0x0000000000000000 x5: 0x0000000000000000 x6: 0x0000000000000000 x7: 0x0000000000000000
x8: 0x0000000000000000 x9: 0x0000000000000000 x10: 0x0000000000000000 x11: 0x0000000000000000
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x20: 0x0000000000000000 x21: 0x0000000000000000 x22: 0x0000000000000000 x23: 0x0000000000000000
x24: 0x0000000000000000 x25: 0x0000000000000000 x26: 0x0000000000000000 x27: 0x0000000000000000
x28: 0x0000000000000000 fp: 0x0000000000000000 lr: 0x0000000000000000
sp: 0x000000016bab3b48 pc: 0x0000000104828b70 cpsr: 0x00001000
far: 0x0000000000000000 esr: 0x00000000 Address size fault
Binary Images:
0x104824000 - 0x1048bbfff (*) <324e4ad9-e01f-3183-b09f-3e20b326643a> ???
0x10434c000 - 0x10444bfff (*) <263a1071-8f9b-30e0-a660-566d82ea3523> ???
0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ???
Error Formulating Crash Report:
dyld_process_snapshot_get_shared_cache failed
EOF
-----------
Full Report
-----------
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"source" : "A",
"base" : 0,
"uuid" : "00000000-0000-0000-0000-000000000000"
}
],
"vmSummary" : "ReadOnly portion of Libraries: Total=2656K resident=0K(0%) swapped_out_or_unallocated=2656K(100%)\nWritable regions: Total=8176K written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=8176K(100%)\n\n VIRTUAL REGION \nREGION TYPE SIZE COUNT (non-coalesced) \n=========== ======= ======= \nSTACK GUARD 56.0M 1 \nStack 8176K 1 \n__DATA 48K 2 \n__DATA_CONST 64K 2 \n__DATA_DIRTY 16K 1 \n__LINKEDIT 1024K 2 \n__TEXT 1632K 2 \n=========== ======= ======= \nTOTAL 66.7M 11 \n",
"legacyInfo" : {
"threadTriggered" : {
}
},
"logWritingSignature" : "300d46694090c783b8849130ee507bf349a54a44",
"trialInfo" : {
"rollouts" : [
{
"rolloutId" : "6410af69ed1e1e7ab93ed169",
"factorPackIds" : {
},
"deploymentId" : 240000010
},
{
"rolloutId" : "63508950b3714d3622fc77f7",
"factorPackIds" : {
"SIRI_MEMORY_SYNC_CONFIG" : "63508beab3714d3622fc7808"
},
"deploymentId" : 240000004
}
],
"experiments" : [
]
},
"reportNotes" : [
"dyld_process_snapshot_get_shared_cache failed"
]
}
Model: Mac14,3, BootROM 10151.61.4, proc 8:4:4 processors, 16 GB, SMC
Graphics: Apple M2, Apple M2, Built-In
Display: DELL U2515H, 2560 x 1440 (QHD/WQHD - Wide Quad High Definition), Main, MirrorOff, Online
Display: DELL U2515H, 2560 x 1440 (QHD/WQHD - Wide Quad High Definition), MirrorOff, Online
Display: G247HYL, 1920 x 1080 (1080p FHD - Full High Definition), MirrorOff, Online
Memory Module: LPDDR5, Hynix
AirPort: spairport_wireless_card_type_wifi (0x14E4, 0x4388), wl0: Nov 3 2023 04:53:01 version 23.10.765.17.41.51.127 FWID 01-********
AirPort:
Bluetooth: Version (null), 0 services, 0 devices, 0 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Network Service: Wi-Fi, AirPort, en1
USB Device: USB31Bus
USB Device: USB31Bus
USB Device: USB3.0 Hub
USB Device: VLI Product String
USB Device: USB3.0-CRW
USB Device: USB3.0 Hub
USB Device: USB2.0 Hub
USB Device: USB2.0 Hub
USB Device: USB Billboard Device
USB Device: USB Billboard Device
USB Device: USB31Bus
USB Device: Keyboard Hub
USB Device: USB Receiver
USB Device: Apple Keyboard
USB Device: USB3 to HDMI
Thunderbolt Bus: Mac mini, Apple Inc.
Thunderbolt Bus: Mac mini, Apple Inc.
Edited by chf - Jan. 8, 2024 16:46:14
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