Christoph Fasching
chf
About Me
EXPERTISE
VFX Artist
INDUSTRY
Advertising / Motion Graphics | Film/TV
Connect
LOCATION
Vienna,
Austria
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
APEX MCP integration Nov. 6, 2026, 3:56 a.m.
I am mainly in fx but I would like to poke around and try stuff with Apex rigging, and to be honest, APEX is daunting and complex and I'm not a rigger.
So for me having assistance in that area will be really beneficial. I would never let it build my fx setups in the same way so I understand the argument against too much of that sort of thing in general and I definitely do not want it to take away the fun parts.
So for me having assistance in that area will be really beneficial. I would never let it build my fx setups in the same way so I understand the argument against too much of that sort of thing in general and I definitely do not want it to take away the fun parts.
APEX MCP integration Nov. 2, 2026, 4:19 a.m.
Nothing at all?
RBD Bullet Solver SOP different sim depending on Merge order Oct. 30, 2026, 2:37 p.m.
Hi all,
In Houdini 22.0.466 I’m merging four RBD setups (shingles, drywall, stone, wood): 18k pieces and 68k Glue constraints. Every time I change the Merge input order, I get a different simulation. Each result looks plausible, but they’re clearly not the same sim.
I checked the solver inputs per piece name and per constraint pair. Apart from element order, they’re identical between orders. Names are unique, there’s no anchor_id, and there are no detail attributes.
I attached two flipbooks: same setup, different merge order. If I keep the merge order and just reset the sim, the results match exactly.
Is it expected that Bullet gives different results purely from element order?
What’s the best way to make it reproducible (sort by name, Randomize Constraint Order, more iterations)?
Happy to share a .hip. Thanks!
In Houdini 22.0.466 I’m merging four RBD setups (shingles, drywall, stone, wood): 18k pieces and 68k Glue constraints. Every time I change the Merge input order, I get a different simulation. Each result looks plausible, but they’re clearly not the same sim.
I checked the solver inputs per piece name and per constraint pair. Apart from element order, they’re identical between orders. Names are unique, there’s no anchor_id, and there are no detail attributes.
I attached two flipbooks: same setup, different merge order. If I keep the merge order and just reset the sim, the results match exactly.
Is it expected that Bullet gives different results purely from element order?
What’s the best way to make it reproducible (sort by name, Randomize Constraint Order, more iterations)?
Happy to share a .hip. Thanks!