Christoph Fasching
chf
About Me
EXPERTISE
VFX Artist
INDUSTRY
Advertising / Motion Graphics | Film/TV
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LOCATION
Vienna,
Austria
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Feature Request/Gripe: Snapshot Viewer / Render Gallery slid Sept. 9, 2026, 8:38 a.m.
Every time I open the Snapshot Viewer (Render Gallery), the comparison slider defaults to the middle or the left side of the timeline. Since new snapshots always get added to the right, this means every single time I want to compare my latest renders, I have to manually drag the slider all the way over to the right first.
It's a small thing, but it adds up to a genuinely annoying bit of friction on a tool that's supposed to make quick visual comparison easy. Comparing renders should be one click, not "open gallery, drag slider, then actually compare."
Suggestion: default the slider position to the most recently added snapshot(s) when the gallery is opened, or at least remember the last slider position between sessions.
Anyone else run into this? Is there a hidden preference for this I'm missing, or is this just how it's always behaved? Would love if this got fixed in a future build.
It's a small thing, but it adds up to a genuinely annoying bit of friction on a tool that's supposed to make quick visual comparison easy. Comparing renders should be one click, not "open gallery, drag slider, then actually compare."
Suggestion: default the slider position to the most recently added snapshot(s) when the gallery is opened, or at least remember the last slider position between sessions.
Anyone else run into this? Is there a hidden preference for this I'm missing, or is this just how it's always behaved? Would love if this got fixed in a future build.
Nvidia new drivers Aug. 24, 2026, 4:12 a.m.
I’m running Houdini 22 on Pop!_OS with the NVIDIA 580 driver branch and OpenCL works fine here.
Since Houdini starts for you when forcing HOUDINI_OCL_DEVICETYPE=CPU, I’d strongly suspect the NVIDIA/OpenCL side, especially since you’re on 610.57.04.
I’d try rolling back to the 580 branch first. That’s also the branch SideFX currently recommends for Houdini 22 on Linux.
Since Houdini starts for you when forcing HOUDINI_OCL_DEVICETYPE=CPU, I’d strongly suspect the NVIDIA/OpenCL side, especially since you’re on 610.57.04.
I’d try rolling back to the 580 branch first. That’s also the branch SideFX currently recommends for Houdini 22 on Linux.
Delete and Backspace Reversed On OSX? Aug. 18, 2026, 5:13 a.m.
jwoelper
Curiously enough, without this trick, the Hotkey editor reports "Backspace" when I press "Delete". Maybe someone at SideFX just swapped the keys when porting Houdini to OSX
This brought me to an idea:
In the hotkey editor: /Houdini/Panes/Network Editor/Add Operator
Delete Backspace as entry
/Houdini/Panes/Network Editor/Delete:
Add Backspace as entry
Voila. No other stuff needed.
Thanks, I just did this for Houdini 22.
Why they switched those in the first place is a mystery to me since it doesn't make any sense whatsoever.
