Have you tested it?
Yes, I did for several months until I changed my system to using Linux completely due to some programming requirements earlier this year.
Since then some features have been added to the renderer, most notably hair/fur and Softimage's ICE attributes. It's very stable, can handle large scenes and renders very quickly. It's not as scalable as Octane though if used in a multi-gpus setup, but the fundamental architecture (out of core design) enables the renderer to handle large and complex geometry, even if the geometry size is bigger than the gpu ram, which is something that can't be done by Octane.
I was able to produce flicker free final animation render using the renderer in a very short time. Check out their websites, I know a few projects which are using the renderer in full production environment.
If the community can convince the developers, then perhaps they can have their renderer compiled for Houdini integration on all platforms during their participating media rendering development. The code for their renderer is designed to be multi-platform from the very beginning.