Found 4 posts.
Search results Show results as topic list.
Technical Discussion » Assigning normal directions for foliage/trees
- iJasonLee
- 4 posts
- Offline
Technical Discussion » Is the texture map locked?
- iJasonLee
- 4 posts
- Offline
Oh, tragedy. I can only write a script to copy the original image to a duplicate, actually use the duplicate, and manually reload it after making modifications in Photoshop.
Houdini Engine for Unity » Triggering Houdini functions from script without recooking
- iJasonLee
- 4 posts
- Offline
Technical Discussion » Is the texture map locked?
- iJasonLee
- 4 posts
- Offline
I read a texture in the "Attribute from Map" node,
When I attempt to save the modified texture map directly in Photoshop,
it prompts that the file cannot be saved because it is either in use or open in another application.
How can I make Houdini not exclusively occupy this file so that I can save it without any issues?
This way, I can modify the texture in Photoshop while observing the results in Houdini simultaneously.
When I attempt to save the modified texture map directly in Photoshop,
it prompts that the file cannot be saved because it is either in use or open in another application.
How can I make Houdini not exclusively occupy this file so that I can save it without any issues?
This way, I can modify the texture in Photoshop while observing the results in Houdini simultaneously.
-
- Quick Links