Hello zengchen,
thank you. yes, it worked amazing.
Will look into the other examples in your Vimeo account as well. thank you.
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Houdini Indie and Apprentice » Curve Boolean like Rhino
- omerpekin
- 7 posts
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Houdini Indie and Apprentice » Curve Boolean like Rhino
- omerpekin
- 7 posts
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I am trying to find the most outer edge of a self-intersecting curve. And any help would be appreciated.
I have a bunch of scattered points, I have an add sop to make a curve from all the points. I made a group from the first and the last points of the curve and made another curve between them and fused them.
Now, I am trying to find the outer border in order to make a proper polygon and extrude it.
You can see the border I am trying to find drawn in red.
I have a bunch of scattered points, I have an add sop to make a curve from all the points. I made a group from the first and the last points of the curve and made another curve between them and fused them.
Now, I am trying to find the outer border in order to make a proper polygon and extrude it.
You can see the border I am trying to find drawn in red.
Edited by omerpekin - June 28, 2020 08:26:14
Houdini Indie and Apprentice » UI Question: Parameter Editor in Network View
- omerpekin
- 7 posts
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Houdini Indie and Apprentice » UI Question: Parameter Editor in Network View
- omerpekin
- 7 posts
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Hi,
how can I display the parameter editor in the network view as a roll-up menu?
I don't prefer a split window but in some tutorials, you can see the parameters tab as a menu inside the network view (node editor)
Not like this:
https://www.sidefx.com/docs/houdini/images/ui/main_window.svg [www.sidefx.com]
But like this:
https://i.ytimg.com/vi/H-2GOIDQgnA/hqdefault.jpg [i.ytimg.com]
Or like the attached image…
Thank you for your help.
how can I display the parameter editor in the network view as a roll-up menu?
I don't prefer a split window but in some tutorials, you can see the parameters tab as a menu inside the network view (node editor)
Not like this:
https://www.sidefx.com/docs/houdini/images/ui/main_window.svg [www.sidefx.com]
But like this:
https://i.ytimg.com/vi/H-2GOIDQgnA/hqdefault.jpg [i.ytimg.com]
Or like the attached image…
Thank you for your help.
Houdini Indie and Apprentice » How can I map the Seed value of an SOP to an other as an Attribute?
- omerpekin
- 7 posts
- Offline
sorry, forgot one screenshot:
if you look at my geometry spreadsheet, you can see that I have the copypt and mySeed accordingly. They seem to work fine in numbers. I don't know how to copy those to that seed input.
if you look at my geometry spreadsheet, you can see that I have the copypt and mySeed accordingly. They seem to work fine in numbers. I don't know how to copy those to that seed input.
Houdini Indie and Apprentice » How can I map the Seed value of an SOP to an other as an Attribute?
- omerpekin
- 7 posts
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Hi!
Thank you very much for your help. Though I have been trying for a while now and I understand what you mean with the Attribute Wrangle. Both Attribute Wrangle solution and the Attribute randomize solution only ends up in randomly rotating the finished geometry, does not change the seed.
I thought I would need the foreach so I did everything with that. It is way more logical now. But still, the Global Seed input of the Scatter SOP does not get a specific value for each of the copied geometries.
I read something about stamp copy. Do you think stamping would help more?
Thakns a lot.
Thank you very much for your help. Though I have been trying for a while now and I understand what you mean with the Attribute Wrangle. Both Attribute Wrangle solution and the Attribute randomize solution only ends up in randomly rotating the finished geometry, does not change the seed.
I thought I would need the foreach so I did everything with that. It is way more logical now. But still, the Global Seed input of the Scatter SOP does not get a specific value for each of the copied geometries.
I read something about stamp copy. Do you think stamping would help more?
Thakns a lot.
Houdini Indie and Apprentice » How can I map the Seed value of an SOP to an other as an Attribute?
- omerpekin
- 7 posts
- Offline
Hi,
I am quite new in Houdini, so I hope I am asking something simple…
I did a custom geometry; basically scattered 3 points in a bounding box and copied balls on these points.
Then I scaled these balls with an Attribute Randomize SOP.
Now, when I change the seed value of the first Scatter SOP, my geometry changes.
Until this point, it works as I imagined.
Now, I also have a surface(grid) that I am scattering these geometries onto.
I imagine that all the copied geometries would be different if they would have a unique seed number.
So basically, I know I need to give the points that are scattered on a grid an attribute called ‘seed’ and the original Scatter SOP (the one I am creating my geometries with) would look for those numbers and take that as a seed value. But I really don't have a clue how I can do such a thing.
Can you help me?
I am quite new in Houdini, so I hope I am asking something simple…
I did a custom geometry; basically scattered 3 points in a bounding box and copied balls on these points.
Then I scaled these balls with an Attribute Randomize SOP.
Now, when I change the seed value of the first Scatter SOP, my geometry changes.
Until this point, it works as I imagined.
Now, I also have a surface(grid) that I am scattering these geometries onto.
I imagine that all the copied geometries would be different if they would have a unique seed number.
So basically, I know I need to give the points that are scattered on a grid an attribute called ‘seed’ and the original Scatter SOP (the one I am creating my geometries with) would look for those numbers and take that as a seed value. But I really don't have a clue how I can do such a thing.
Can you help me?
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