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Solaris and Karma » Karma motion blur in viewport, but not rendered frames [[SOLVED]]
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- jerry7
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Solaris and Karma » Karma motion blur in viewport, but not rendered frames [[SOLVED]]
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- jerry7
- 634 posts
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Have you added motion blur lop before USD Render ROP?
Edited by jerry7 - Feb. 3, 2024 19:31:57
Solaris and Karma » Disappointing Layout Editing
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- jerry7
- 634 posts
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Argree. The layout tools are not very usable in real production.
I am still working in obj context and import all into lopnet now.
I am still working in obj context and import all into lopnet now.
Technical Discussion » Layout node freeze
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- jerry7
- 634 posts
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MrmichaeltIt seems a harmless debug info which comes with recent daily builds.
Wow, this thread is from Dec.7, 2022, and yes, I was searching for why my console pops up with errors every time I try to use the layout node!
Why have these issues not been resolved?
Solaris and Karma » LOPNET vs Solaris Stage?
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- jerry7
- 634 posts
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Technical Discussion » Can the Floating gnomon be scaled bigger?
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- jerry7
- 634 posts
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Solaris and Karma » Geometry Clip Sequence Lop or how to handle large data
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- jerry7
- 634 posts
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The topology usd file seems to be large that contain geometry data. Could root USD references .bgeo only?
Technical Discussion » Is there a quick way to embed HDA(s)?
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- jerry7
- 634 posts
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RMB menu -> Allow Editing of Contents in your HDA nodes.
Houdini will store contents in hip.
Houdini will store contents in hip.
Houdini for Realtime » How the Labs Vertex Animation Texture works?
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- jerry7
- 634 posts
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Hi,
The Labs Vertex Animation Texture could encode topo change in a single lookup texture.
I have dived into the node but couldn't understand the magic.
Could anyone explain how it works in English?
Thanks!
The Labs Vertex Animation Texture could encode topo change in a single lookup texture.
I have dived into the node but couldn't understand the magic.
Could anyone explain how it works in English?
Thanks!
Solaris and Karma » How to reload the Layout Brush Interface plugin?
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- jerry7
- 634 posts
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Hi,
How to reload the interface plugin without restart session?
It is in $HFS\houdini\layoutplugins\brush_interfaces folder.
Thanks!
How to reload the interface plugin without restart session?
It is in $HFS\houdini\layoutplugins\brush_interfaces folder.
Thanks!
Solaris and Karma » How to scale secondary diffuse indensity?
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- jerry7
- 634 posts
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Hi,
How to scale secondary diffuse indensity? I hope to scale GI brighter and keep direct diffuse not change.
Thanks!
How to scale secondary diffuse indensity? I hope to scale GI brighter and keep direct diffuse not change.
Thanks!
Technical Discussion » Karma render stuck
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- jerry7
- 634 posts
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Solaris and Karma » HDR size in Dome light
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- jerry7
- 634 posts
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Hi,
I want to downsize the HDR in the dome light. But can't see any changes.
What is wrong about my settings?
Thanks.
I want to downsize the HDR in the dome light. But can't see any changes.
What is wrong about my settings?
Thanks.
Solaris and Karma » The viewport bug in solaris dual view mode
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- jerry7
- 634 posts
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Solaris and Karma » Have 2-sides Lights?
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- jerry7
- 634 posts
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Hi,
Are there some options to make an area light emitting from both sides?
Thanks!
Are there some options to make an area light emitting from both sides?
Thanks!
Edited by jerry7 - Dec. 13, 2023 08:21:49
Solaris and Karma » Why Thin wall has more noise?
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- jerry7
- 634 posts
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briansjerry7
Same sample count in karma. But the Thin-Walled material has more noise.
What is the reason?
We assume...
- thin-walled = a thin object that can be viewed from both sides (eg a window)
- refractive = a "think" object which cannot have a viewpoint looking at a backface (eg a crystal ball)
Refractive objects have many more noise optimizations applied to them because of the manifold assumption (eg we reduce noise by clipping away lighting from backfaces etc...)jerry7
How to reduce them?
What if you leave it as refractive (ie not thin walled), but set the IOR to 1?
They are not the same thing.
Technical Discussion » Is the texture map locked?
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- jerry7
- 634 posts
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You can send a rfe. I think the developer has some way to release reference file because it doesn't lock the obj or usd file.
Solaris and Karma » How to create Karma light filter node?
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- jerry7
- 634 posts
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jsmack
I dunno what's going on there, but there should be a few more categories in your tab menu.
It is this option. I don't know what it is really meaning.
Solaris and Karma » How to create Karma light filter node?
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- jerry7
- 634 posts
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Solaris and Karma » Why Thin wall has more noise?
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- jerry7
- 634 posts
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fusion9
Whenever someone compare renders like these I just don't get it, what is the point you are trying to prove here?
That an almost 10 years old render-engine is faster than a not even 2 years old one?
Karma is a baby compared to how long RS has been around, plus Redshift sucked at retractions for a long time not sure why you aren't willing to give Karma the same patience. Should we compare Redshift 1 to current Karma XPU to see what happens?
I'm not saying that Karma shouldn't improve, it stills lacks a lot of common-place functionality but it's getting there and fast! also we should celebrate all the good things that's doing better than other render-engines, crypto mattes? incredibly fast to render, volumes? a breeze to setup and render, Volumetric lighting? a dream come true on how easy is it to use, Supporting USD features? better than anyone, I could go on...
I don't have no patience. The reason of I recalling this problem is that the same problem has been present throughout mantra's entire lifecycle.
I don't want to see it happen to Karma again.
Edited by jerry7 - Dec. 12, 2023 03:44:38
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