hi..
I have Apprentice HD 10 running on Ubuntu 9.10 64-bit. I have a scene with a Mantra output node. In this node's property page i have checked the Disk File option and specified a valid ifd file location. When i click on Render in this page it still outputs a rendered image rather than an ifd. Am i doing something wrong? Is ifd generation supported?
thanks
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Houdini Indie and Apprentice » IFD with Apprentice HD 10
- david_aiken
- 86 posts
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Technical Discussion » Masterclass: Programming Houdini with Python example
- david_aiken
- 86 posts
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hi..
Just wondering whether there are any resources available for the “Masterclass: Programming Houdini with Python” tutorial. In particular the animation pose application source code would be helpful.. perhaps i've missed the link.
thanks
Just wondering whether there are any resources available for the “Masterclass: Programming Houdini with Python” tutorial. In particular the animation pose application source code would be helpful.. perhaps i've missed the link.
thanks
Technical Discussion » Creating a quad mesh for a boolean operation
- david_aiken
- 86 posts
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hi all..
I'm trying to create a quad mesh from the union of a box and sphere with high detail in areas where there are sharp changes in topology. Is there a good way to do this? I've tried piping the output of a Cookie SOP into both a Convert SOP and an ISO Offset SOP but either i've got the settings wrong or need to use another approach.
thanks
I'm trying to create a quad mesh from the union of a box and sphere with high detail in areas where there are sharp changes in topology. Is there a good way to do this? I've tried piping the output of a Cookie SOP into both a Convert SOP and an ISO Offset SOP but either i've got the settings wrong or need to use another approach.
thanks
Technical Discussion » game question
- david_aiken
- 86 posts
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Technical Discussion » game question
- david_aiken
- 86 posts
- Offline
hi all..
This is my first question so it is almost certainly a FAQ :shock: . I am working with TGE/A and Apprentice and would like to know if it is feasible to use the fracture feature (w/ shatter/break, and possibly debris) to generate content for use in TGE/A. A simple tutorial of an art pipeline showing an Exploding Box with sample TGE project showing.. an Exploding Box.. would be Nice.
In fact, any kind of tutorial from yourselves or your educational partners on using Houdini to build and export a simple DTS model with trivial animation for TGE/A would be helpful.. it probably exists and i've missed it :? .
I think high-end games might require that the fracturing take account of differences in material properties.. maybe your procedural approach is good at this kind of problem. If so, perhaps this could get you into more pipelines.. perhaps a dumb noob idea.
thanks for any help you can give..
This is my first question so it is almost certainly a FAQ :shock: . I am working with TGE/A and Apprentice and would like to know if it is feasible to use the fracture feature (w/ shatter/break, and possibly debris) to generate content for use in TGE/A. A simple tutorial of an art pipeline showing an Exploding Box with sample TGE project showing.. an Exploding Box.. would be Nice.
In fact, any kind of tutorial from yourselves or your educational partners on using Houdini to build and export a simple DTS model with trivial animation for TGE/A would be helpful.. it probably exists and i've missed it :? .
I think high-end games might require that the fracturing take account of differences in material properties.. maybe your procedural approach is good at this kind of problem. If so, perhaps this could get you into more pipelines.. perhaps a dumb noob idea.
thanks for any help you can give..
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