Hi all. I have a HDA that arranges 2 static meshes into a tile pattern in unreal. So about 40 instances of each tile. My question is whats the next step? I feel like I need to delete the HDA and just leave the static meshes in the scene which then require being saved as a packed level instance. Is that the correct approach? When I bake the asset in unreal I am left with 2 instancer's, one for each mesh and this also appears to be working. Any game dev advice for best practices when instancing assets using a HDA?
Thanks all
Dave
Houdini Engine and Unreal Instancer
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- evilpikmin
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