APEX Reverse foot doesn't affect ik_tip

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I am playing around with APEX and I am trying to setup full body rig.

I got stuck for multiple days now trying to fix Reverse foot. It seems kind of working, but foot roll controller doesn't seem to affect ik_tip.

I tried to orient my leg joints to follow same scheme as Electra, tried different variations in other Controllers, but still no success. In tutorial I was following it just worked out of the box.

I am attaching my scene here:

Attachments:
test APEX rig.hiplc (1.9 MB)

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Hi, It looks like you have swapped around your base and guides skeleton on the pack folder. Also when using a separate guide skeleton be sure that you also set the source on the fktransform component to Guides.skel in order for the nodes to be created with the necessary tags.

I have added a hip file with a setup where we use purly the Base.skel, hope this helps.

Attachments:
test_Apex_rig_fix.hiplc (3.2 MB)

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Wow, thank you so much for all the comments on the nodes as well!!
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Your welcome.
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