FBX texture import
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- Lightgodlike
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"Hello everyone,
I'm having trouble applying a texture to my model. I'm connecting the base color texture, but it's just being projected onto the model like a flat image, completely ignoring the UV map.
The uv attribute was originally on vertices. I tried promoting it to points and primitives, but that didn't help. I also deleted the shop_materialpath attribute from the primitives and same nothing.
What could be wrong? I downloaded the model from Sketchfab."
I'm having trouble applying a texture to my model. I'm connecting the base color texture, but it's just being projected onto the model like a flat image, completely ignoring the UV map.
The uv attribute was originally on vertices. I tried promoting it to points and primitives, but that didn't help. I also deleted the shop_materialpath attribute from the primitives and same nothing.
What could be wrong? I downloaded the model from Sketchfab."
Edited by Lightgodlike - Dec. 1, 2025 17:24:12
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- Hip-Freak
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- Joined: Dec. 2017
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- Lightgodlike
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- Joined: May 2024
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I figured it out, I just need to connect everything to the materials that the model author set but is it possible in Karma to assign a material by the shop_materialpath attribute through the material library or by assigning a material, only to objects with the shop_material attribute?
Edited by Lightgodlike - Dec. 3, 2025 05:14:45
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- pixelninja
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- Joined: March 2017
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If your materials are already defined in the scene graph tree then you can hook them up with the usdmaterialpath attribute and then setting the SOP Import to "Bind Materials Based on Imported Attribute".
(I know I already responded on Reddit, just putting the answer here for any future forum searchers).
(I know I already responded on Reddit, just putting the answer here for any future forum searchers).
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