ROP Fetch TOP — Wedge Caching Based on Per-Piece Frame Range

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Hello everyone
I have three spheres with different animation timelines
want to read per-piece attributes from a detail attribute based on each wedge to feed them into the ROP Cache node (or something else )
but I don’t know how to do .
i have drop a simple setup for my problem
Thanks in advance for any help

Attachments:
Screenshot 2026-01-02 102944.png (75.8 KB)
TOP Cache - Base on Per Piece Frame Range.hip (368.6 KB)

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