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Mishazawa
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Recent Forum Posts
Retarget apex blendshapes from animated skeleton Aug. 17, 2026, 11:10 a.m.
LCDCMishazawa
@edwardI found the example scene that we used for the launch demos, maybe it'll be of some use.
How did you create FBX animation for FaceBoardControlRig? I tried (in UE5) to bake Animation Sequence to Face Rig and export it, but it has different joint names and many points...
this is what I would LOVE to know, how on earth do you export a face rig to houdini? ive tried an animation sequence however that doesnt work, and the docs say to use a face ctrl board through the metahuman performance but I cant use an animation sequence in the metahuman performance so im at a loss of how to export my data from unreal to houdini.
as far as I remember: you need to export control rig or control board. it produce very small file with single point. then you feed it to MH HDA.
H20.5 rotating viewport on space + number May 23, 2026, 10:33 a.m.
still issue on 21.0.700
Retarget apex blendshapes from animated skeleton Jan. 30, 2026, 8:21 a.m.
RudiNieuwenhuishttps://dev.epicgames.com/documentation/en-us/metahuman/character-assembler-for-houdini [dev.epicgames.com]
...
Epic already provided HDAs for this usecase