What does "time scale" do in "block"?

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Could someone clarify what the time scaler does?
For example, let's take a circle, insert it into a block, blur it, enable simulation for frame feedback, and hit play. The circle blurs and expands with each frame. I change the time scaler from 0.000001 to 100000 – no difference. The number of iterations obviously affects the speed, but changing the time scaler has no effect. I expected the time scaler to act as a multiplier for the effect strength or the number of iterations, but apparently that's not the case. So what does the time scaler do then? What does it scale?
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it does scale the timestep, some nodes do have Scale By Timestep checkbox

so on your Blur COP check Scale By Timestep (note that even on Timescale 1 this changes the blur strength as default timestep is 1/fps, so adjust accordingly)
then if you play with Timescale you should see the difference
Tomas Slancik
CG Supervisor
Framestore, NY
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