how in a karma shader can I identify if a surface is receiving light from a source. Imagine things start to glow when ever a shadow covers them. I thought I could just brute force it and build something in sops, but I can't import LOP lights into a sop context.
There are AOV's that give you that type of info, but I actually want it in the shader, and not some comp post process.
Any ideas?
Thanks
karma light visible
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- chris wells
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