Hi guys,
Is there a way to use multiple spectrum files in an ocean procedural? To have an animated low res layer and a static high res layer.
Thanks!
Ocean procedural and multi file spectrum
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- HristoVelev
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- Tanto
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- HristoVelev
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If I merge them, I get a file sequence because one of them is animated, and a performance hit from having to load 500mb per frame. While if i can split them up, the animated is very low res and will be a couple megs/frame, while the high res one is not animated, and the 500mb will only be loaded once.
Alternatively, I can bake the animation in the base ocean mesh, and only do procedural for the high res, which is what I'm doing now. Less fancy but it works
Alternatively, I can bake the animation in the base ocean mesh, and only do procedural for the high res, which is what I'm doing now. Less fancy but it works
Edited by HristoVelev - March 30, 2026 16:40:29
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- tamte
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can you chain them?
like first procedural will do dicing and first spectrum
and second procedural would use first as a base mesh, 0 dicing quality (as its already diced, unless you want to redice stretched polys) and second spectrum
I have never tried chaining husk procedurals, but ideally it would work that way
like first procedural will do dicing and first spectrum
and second procedural would use first as a base mesh, 0 dicing quality (as its already diced, unless you want to redice stretched polys) and second spectrum
I have never tried chaining husk procedurals, but ideally it would work that way
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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- HristoVelev
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