Trubles after subdivide

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Hi all. I've received suspicious troubles after subdivide(h1). I can't understand what is it. Please look at my settings (h2) may be i;ve missed something important. :?

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h2.jpg (266.1 KB)
h1.jpg (317.0 KB)

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Not sure what the real problem is but there may be 2 things going on: a) you have opengl artifacts in the viewport, b) it almost looks like you skinned some circles and left them in the geometry.
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Not sure what the real problem is but there may be 2 things going on: a) you have opengl artifacts in the viewport, b) it almost looks like you skinned some circles and left them in the geometry.

There are no circle in mesh. May be i have not corrected image at viewport, but on render i see same
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i'd tried to use subdiv to another mesh, and have received same bug. Good image on viewport but bad one (like with hard edges ) in render.

If the mesh is subdiv there are no harden edges in render. I can\r understand

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h3.jpg (250.9 KB)

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Is it possible the fuse node is doing something weird? What happens if you get rid of that? Also, what happens if you get rid of the Subd SOP, and at the object level turn on subdivision for the whole object (http://www.sidefx.com/docs/houdini10.0/nodes/obj/geo [sidefx.com] see Polygons As Subdivision)?
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