Trubles after subdivide
3832 4 1- Anonymous
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- Soothsayer
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- Anonymous
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Soothsayer
Not sure what the real problem is but there may be 2 things going on: a) you have opengl artifacts in the viewport, b) it almost looks like you skinned some circles and left them in the geometry.
There are no circle in mesh. May be i have not corrected image at viewport, but on render i see same
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- jimc
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Is it possible the fuse node is doing something weird? What happens if you get rid of that? Also, what happens if you get rid of the Subd SOP, and at the object level turn on subdivision for the whole object (http://www.sidefx.com/docs/houdini10.0/nodes/obj/geo [sidefx.com] see Polygons As Subdivision)?
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