How can Object Moving through a Pyro sim create "roll&q

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Joined: Oct. 2011
So I have a smoke object in a pyro solver and there's a collision object that moves through the smoke. Right now it drags the smoke along with it which is nice, but I want the smoke to “roll” tangental to the direction of the objects velocity and diffuse a little more than just go in the same direction.

Is there a good way to achieve this?
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