how to start RBD as sleeping(passive) object?
15237 10 1- igou
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Hello every one
I am wonder how to start RBD as a passive object and turn to active when it collided.
I tried turn off “create active objects”, but it will not be active even got collide.
and “RBD auto freeze dop” is not what I want, too.
can someone give me a idea, please.
thank you!
I am wonder how to start RBD as a passive object and turn to active when it collided.
I tried turn off “create active objects”, but it will not be active even got collide.
and “RBD auto freeze dop” is not what I want, too.
can someone give me a idea, please.
thank you!
Edited by - Nov. 12, 2013 10:04:33
- Sadjad Rabiee
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- igou
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Hi Joker, thank your file! but I still has a problem need help.
I changed your network because I want to do RBD Fracture object. every thing is right but the“JK_RBD_Static_Solver” is not. it can't get my point attribute correctly if I use a variable in expression:
point(“../../box_object1/JK_Take_Collison/OUT_active1”,$OBJID-4,“active”,0)
if I use $OBJID it will don't work. what should I do?
thank you!
p.s.
upload wrong attach file so I deleted it. the new in below reply.
jk_rbd_static_solver_555
I changed your network because I want to do RBD Fracture object. every thing is right but the“JK_RBD_Static_Solver” is not. it can't get my point attribute correctly if I use a variable in expression:
point(“../../box_object1/JK_Take_Collison/OUT_active1”,$OBJID-4,“active”,0)
if I use $OBJID it will don't work. what should I do?
thank you!
p.s.
upload wrong attach file so I deleted it. the new in below reply.
jk_rbd_static_solver_555
Edited by - Nov. 10, 2013 21:21:25
- Sadjad Rabiee
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- igou
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- AntonCromas
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- igou
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- Matthew05
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- igou
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thank you Ioness!
yes I mean passive. but I don't know how to use “RBD kyeframe active” to active when it hit by something. I think in a fracture sim set key by hand isn't a good way…
after saw Joker's hip I notice that if turn off “Create Active Object” the RBD object can't recevie impact data. I guess this is why Joker said “should use RBD Solver and Static Solver with together”. so even “Active Value” can turn RBD to active, but I don't know how to get impact data from a "non-active object.
one of reason that I like passive more than glue is batter performance(if glue is not necessary). in 3dsMax do passive object is easy, so I hope can do same thing in H.
btw, Joker's hip gave me very much idea and I just thinking other way. may be I should delete the RBDpieces which has impact and born the same piece into fracture object dop. but I not finish yet.
yes I mean passive. but I don't know how to use “RBD kyeframe active” to active when it hit by something. I think in a fracture sim set key by hand isn't a good way…
after saw Joker's hip I notice that if turn off “Create Active Object” the RBD object can't recevie impact data. I guess this is why Joker said “should use RBD Solver and Static Solver with together”. so even “Active Value” can turn RBD to active, but I don't know how to get impact data from a "non-active object.
one of reason that I like passive more than glue is batter performance(if glue is not necessary). in 3dsMax do passive object is easy, so I hope can do same thing in H.
btw, Joker's hip gave me very much idea and I just thinking other way. may be I should delete the RBDpieces which has impact and born the same piece into fracture object dop. but I not finish yet.
- Matthew05
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- igou
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