Pyro render-time noise/displacement

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Hey pyro experts!

After seeing the amazing Stalingrad reel, my present job has requested extra detail in the fire sims I'm working on! I'm simming at the highest res my machine can handle, which is pretty good, but anyone got experience of adding extra detail - ie noise or displacement - at render time?

Also, in regards to rest fields, I see the Main Road VFX guys seem to use some advected points system to generate a better result with less stretching. Any ideas how to do this?
Dan Warder
Senior FX TD - Framestore
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Joker made a thread all about getting awesome fire detail:

** Realistic Fire with Pyro **
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=30857&highlight=pyro [sidefx.com]

See if it helps!
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Cheers, will take another look at that post
Dan Warder
Senior FX TD - Framestore
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