VEX operator type vs Point Wrangle performance

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Hi,

I'm curious if anyone has tested this yet… ignoring the vex specific differences (context etc), is there any speed difference between creating a new VEX operator type and the same vex code in a point wrangle node? Or do they both compile to basically the same thing _and_ are executed the same way? Or this there some overhead to the one or the other?

Cheers
Michael
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Nope, it more or less compiles down into the same thing.

If you go inside the point wrangler and into vop sop, you can right click and select “View Code”. More or less the same thing as you would type yourself.
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Thanks. I figured it would be like that, I just wasn't sure (like, I know that wrangle nodes are running multi-threaded, but wasn't sure about vex operators).
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