Transform Relationship between Maya/Houdini Engine

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What is the relationship between Maya transforms and Houdini Transforms? I set up a simple test OTL that has three vec3 attributes for translate, rotate and scale, which control a transform in the OTL's geometry, and connected those (via hypershade) to the transforms of a maya dummy object (the maya object is the driver, houdini OTL the slave).

I noticed a 1:1 relationship when it comes to translation and scale, but rotation was weirdly off. For every degree I rotate my control object, the houdini obj rotates a very small fraction of that. I tried doing a rad2deg conversion and vice versa in my OTL, but without success.
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Nevermind, I didn't fully test it out before submitting this ticket - the controlled object in the OTL has to have a deg() expression wrapped around it, then the Maya transforms get interpreted correctly.
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