The curve problem in Unity

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I can't see it in terms of the meshes in the baked assets under the way I generated the surface of the curve in Unity.
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Thank you for your help

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Does the Bake not generate a mesh at all (empty geo) or is it baking out a different looking mesh? The screenshot isn't clear as to what the actual baked mesh looks like.

Are you able to attach or send me the HDA for me to debug?

Thanks.
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seelanv
Does the Bake not generate a mesh at all (empty geo) or is it baking out a different looking mesh? The screenshot isn't clear as to what the actual baked mesh looks like.

Are you able to attach or send me the HDA for me to debug?

Thanks.


hello!
It's the model that is generated using Unity's curve, and when you don't see the model, you can't see the model, you can't see what's going on, and that's what it is.
Attached to the HDA

Attachments:
daoGuang.hda (9.3 KB)
1.jpg (35.8 KB)
2.jpg (135.9 KB)
3.jpg (126.2 KB)

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Member
44 posts
Joined: Feb. 2017
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seelanv
Does the Bake not generate a mesh at all (empty geo) or is it baking out a different looking mesh? The screenshot isn't clear as to what the actual baked mesh looks like.

Are you able to attach or send me the HDA for me to debug?

Thanks.

Already solved, excuse me!It's my own carelessness.There is also the problem of Ramp, the display of the Ramp in unity.Attached figure, this is not intuitive.

Attachments:
a.jpg (99.5 KB)

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