Creating geometry with audio

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Hi All,

Just wondering if anyone has any advice / experience creating geometry with audio data?

I understand deforming geometry with a CHOP Network / Channel SOP, but I'm looking for a way to use audio data to drive the creation of geometry (not animation).

A simple example would be creating a sphere for every sample in a song and using the sample value to set its size.

Basically I want some way to access all the audio data on every frame rather than taking a sample at a particular time.

Cheers,
Daniel
Edited by snalld - Sept. 14, 2017 10:23:09
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