Hi All,
Just wondering if anyone has any advice / experience creating geometry with audio data?
I understand deforming geometry with a CHOP Network / Channel SOP, but I'm looking for a way to use audio data to drive the creation of geometry (not animation).
A simple example would be creating a sphere for every sample in a song and using the sample value to set its size.
Basically I want some way to access all the audio data on every frame rather than taking a sample at a particular time.
Cheers,
Daniel