Inherit Velocity RBD Packed Object

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Hello everyone… I have a problem with an RBD packed object inheriting velocity. In the file, I have the attribute active being set by another object, but the velocity doesn't kick in at all.

The velocity works if I remove the point wrangle setting active to 0 and remove the sop solver.
If I try a pop vop or a geo vop, there's some weird velocity behavior that happens.
If I tick on override attribute, the velocity takes off big time and doesn't appear that gravity takes hold.

All I'm looking for is initial velocity once the pieces become active.

I saw a few threads on the side fx forums and this forum, but nothing I saw seems to be working.

EDIT: I noticed in the spreadsheet inside dops that the velocity is resetting to 0 when it's not active, just totally wiping out what I already had. Is that supposed to happen?
Edited by frescalus - Sept. 17, 2017 23:33:05

Attachments:
test_active_velocity.hipnc (369.3 KB)

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