I' ve been scratching my newbie head trying to replicate exactly this:
I understand there are several elements involved:
1. The ground. In the attached scene, just a simple grid, with a gravel material or a Houdini concrete material, displaced and bumped, like in the attached scene.
2. The water. I created a box defining the water level and assigned a Houdini basicliquid material. I don't understand why,
3. The wet gravel around the water. Would it be posible (or recommendable) to approach this by modifying material parameters (such as roughness, basic color) depending on the height of the grid to simulate the same material but wet? Not that I know (yet) how to do it, I'm a newcomer to Houdini and 3D in general, I'm speaking just out of informed intuition…
4. Fluids: By now I only need this for a static scene, but I'm open to simulated fluids solutions…
I've seen some instances where wetness and the puddle itself are emulated using one shader, but I'm more interested in something I could use and learn for a different set of conditions, such as deeper holes full of water in the ground, proper refraction in the puddle, etc.
Also, sorry for my English, not my mother language…
Hope you can help me with some tips, thanks in advance!