Hello everyone!
First time posting here. I'm pretty new to Houdini and coding, but I thought I'd ask if anyone is maybe able to help me out with a small problem that I'm facing concerning loops and VEX.
What I'm trying to do is to recursively subdivide and manipulate a surface by nesting a for-loop inside a foreach loop, and manipulate the surface in a way by moving the centroid (or face maybe in the case of a loop subdivision) created in the subdivision along the surface normal. But I'm having a hard time writing the VEX code for moving the point or face. What I need is some way of accessing the vertices or primitives created in the current iteration, right?
Ideally I'd be able to change what type of subdivision I want to have in the Subdivide SOP and achieve different results pretty quickly by maybe changing a few parameters of the code if I want to move a face or a point.
I think I'm on the right track here, but I might as well be totally off.
Best,
Albin
Recursive subdivision and extrude
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- albinioni
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