Houdini at runtime outside editor

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Hello, happy new year,
I'm new at Houdini and i want to use it as procedural tool for a mixed reality game. The point is to make an application environment dependant. But as i read, it's not possible to rebuild/recook the assets outside the editor at runtime.
Can someone confirm that to me permanently?
Cheers
Barbisan Clément
(sorry for my english)
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Hi, unfortunately at this time, runtime support for Houdini Engine for Unity is not supported currently. We are looking into this in the future.
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anthonyt2
Hi, unfortunately at this time, runtime support for Houdini Engine for Unity is not supported currently. We are looking into this in the future.
Is there a rough ETA for this ?

Is it a possible 2022 release or something more like 2023+?
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Just want to say, +1 for runtime editing with Houdini Engine!
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anthonyt2
Hi, unfortunately at this time, runtime support for Houdini Engine for Unity is not supported currently. We are looking into this in the future.

Same for Unreal engine?
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