Embers following speed of the fire

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Hello!

I am currently working on a fire moving in space and its embers. I am using a simple popnet for these particles folowed by trails, with the fire as an emitter.

But the fact is, the fire is only "emitting" these embers, and there is no any velocity interaction between the fire, meaning when it's moving violently, the particles are still just emitted and moving to the sky, disregarding totally how the fire is moving, to move with it while created before going to the sky, I don't know how to have this inerty.

I tried all the pop nodes and some wrangle stuff but nothing seems to really work

If you have any ideas on how to create this particular interaction it will be great !
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use POP Advect By Volumes DOP with high airresistace or in position mode

you can also alternatively use VDB Advect Points SOP in the Solver SOP
Tomas Slancik
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Framestore, NY
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Thanks sir I will try this
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