OpenGL node how to render in disabled light mode?

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I want to render a pure color scene in houdini, so I set my display option material to white, and give my object default material.
The flat color looks fine in viewport when viewport mode is set to "disabled lights", I want to render viewport so I use opengl node.
However opengl seems not have a option to set light mode to "disabled lights". How can I set it?

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city_target.png (268.3 KB)

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Use a Principled shader. Set the base color to black and assign your pure color to emission. Increase the emission output from 0 to 1.0.

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Untitled-1.jpg (254.1 KB)

Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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It works! Thanku!
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