I have looked into the Capture Radius, Minimum points and Maximum points. But I do not understand what it meant.
Tri is the low res sim, and the quads is high res ( error appear from the very first frame, hence I suspect it is from my lack of understanding Point Deform node )
L
Below is the simulation using the Low res ( no funny business)
Below is replaced by the Hi res model, as we can see the stretched poly after it collided
And here is the PointDeform screen Grab.
Thanks,
