Problem with Point deform.

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Hi, can I please get some pointer here. I am working on a vellum sim using attract node. Then replacing low res after simulation with High Res using Point deform. My problem was after replacing the Low Res, the high poly model ran into some geometry problem after it collide with high speed moving object ( in this case, it hit the can and wall).

I have looked into the Capture Radius, Minimum points and Maximum points. But I do not understand what it meant.

Tri is the low res sim, and the quads is high res ( error appear from the very first frame, hence I suspect it is from my lack of understanding Point Deform node )
L

Below is the simulation using the Low res ( no funny business)


Below is replaced by the Hi res model, as we can see the stretched poly after it collided


And here is the PointDeform screen Grab.



Thanks,
Edited by lok98382b172fad418a - Oct. 12, 2023 23:09:03

Attachments:
Screenshot 2023-10-12 23.44.16.png (111.2 KB)
Screenshot 2023-10-13 00.20.09.png (871.9 KB)

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