USD:Instancing animating objects with different time offsets

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Hi

I would like to instance animated objects on a grid with the stage instance. I would like to say which frame of the animation I will use per grid point.
How shall I proceed?
I am thinking to create as many variants as frames, is there any other way?
Claire
http://www.coclea.eu [coclea.eu]
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Yeah definitely there is, but still I found time offseting instances a little bit wonky. https://youtu.be/slVA23mmutk?si=IjkmuWww6q7rn4YUHere [youtu.be] is the best (and only one xd) video I found about this topic and its really good. However still Its pretty hard for me to make it reliable, esspecialy with a lot of uniques offsets
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The short answer (covered in the linked video) is to use the Retime Instances LOP, which takes one point instancer prototype, and turns it into a whole set of prototypes with different time offsets (referencing the original prototype).
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