Mark Tucker

mtucker

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Magic Market USD Scene Duplicates March 2, 2021, 1:47 p.m.

Good point about point instancers. They almost always need to be considered separately anyway, so it's probably good that they aren't included by a "%type:Gprim" pattern.

Best method to assigning shaders on anim cache from Maya? March 1, 2021, 1:44 p.m.

I assume the differences in hierarchy matter because you are using sublayering to combine these two layers? Instead, you could use a Reference to combine the Anim layer with the Model layer (by referencing both the Model and Anim layers into the same USD primitive). References let you point at any primitive in the hierarchy. So you could do:

Combining Layer:
/char
Reference /char from Model
Reference /ANIM/Characters/char from Anim

Magic Market USD Scene Duplicates Feb. 28, 2021, 11:30 p.m.

Oh, and if you're asking about being able to find all prims marked as "instanceable", there is no "%" shortcut for that, but you can use a VEXpression (see https://www.sidefx.com/docs/houdini/solaris/pattern.html) to find all prims with this flag. Or if your scene is set up to set the instanceable flag at the component level, there is a shortcut for finding all components (described on that same help page).