Crowds. Blendshapes with agent layers
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- Roman Zhuk
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- Joined: July 2015
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Hi,
I'm making a crowd of people, and I want to randomize their body wights via blendshapes.
Applying blendshape value on the agents is pretty straightforward using "setagentchannelvalue" VEX function.
Is there a way to do the same for some of the agent layers? (for the clothing that have respective blendshapes to the body)
Thanks
I'm making a crowd of people, and I want to randomize their body wights via blendshapes.
Applying blendshape value on the agents is pretty straightforward using "setagentchannelvalue" VEX function.
Is there a way to do the same for some of the agent layers? (for the clothing that have respective blendshapes to the body)
Thanks
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- PHENOMDESIGN
- Member
- 172 posts
- Joined: May 2021
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You could try a Topo Transfer with Geometry Constraints:
https://www.sidefx.com/docs/houdini/nodes/sop/topotransfer.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/nodes/sop/topotransfer.html [www.sidefx.com]
PHENOM(enological) DESIGN;
Experimental phenomenology (study of experience) is a category of philosophy evidencing intentional variations of subjective human experiencing where both the independent and dependent variable are phenomenological. Lundh 2020
Experimental phenomenology (study of experience) is a category of philosophy evidencing intentional variations of subjective human experiencing where both the independent and dependent variable are phenomenological. Lundh 2020
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- Roman Zhuk
- Member
- 3 posts
- Joined: July 2015
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Thanks mate,
I figured it out.
It was a matter of a few steps:
1. Expand the dictionary of the "clipchannels" detail attribute with the values from the same attributes coming from imported garments (FBX nodes).
2. Filter out the blends to leave only the garments used with each particular agent (VEX code attached).
The result is lovely
I figured it out.
It was a matter of a few steps:
1. Expand the dictionary of the "clipchannels" detail attribute with the values from the same attributes coming from imported garments (FBX nodes).
2. Filter out the blends to leave only the garments used with each particular agent (VEX code attached).
The result is lovely
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- Xmas1102
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- Joined: Dec. 2018
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- Roman Zhuk
- Member
- 3 posts
- Joined: July 2015
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