Finally finished to study on R&D of head simulations that i learned specificially followed at blogs, tutorials and even studied myself along weeks. I spent time in Redshift to render human skin and learn sss rendering that i learned from CGLYO Animation Studio's Tutorials. At the end, I believed to have it become as a project. Hereby you'll see, enjoy.

Heads On, Hip Guys!

behance.net/gallery/67957983/Heads-On

Simulations: Houdini
Texturing: Substance Painter
Rendering: Redshift for Houdini.
Final montage and color correction: After Effects
Music: Non Copyright Music Youtube Channel

I'm grateful for every Houdini guy in that duration 'cause of they shared their knowledge on blogs, forums or web.

I hope you liked it.

Follow me on Instagram , Behance and Artstation :)

instagram.com/badqode
be.net/badqode
badqode.artstation.com

CG Supervisor
Turkey

I am a CG Artist who has interest in especially Data Visualization, Abstract Animations, and Physics Simulations. I am experienced in 3D animations as well as projection mapping and art installations. I prefer using Houdini mostly.t



COMMENTS

  • plabill23 3 years, 8 months ago  | 

    amazing

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