Crowd Sim with Megascans and MoCap

This is a draft of an animation that uses motion capture to create a battle in Houdini and rendered in Mantra. The composite was rebuilt using Nuke X. All the kilts and flags are animated using Houdini Vellum Cloth. The environment is made up of a blend of Megascans and Speedtree assets. I used Vicon Blade and Shogun to capture and clean-up the motion capture. Motion Builder and Maya were used for rigging and characterization. Characters are from Golaem Crowds.

CREATED BY

DAVID PRESSLER

I am a recent graduate from the Savannah School of Art and Design with a BFA in Visual Effects seeking entry level employment within the visual effects or game industry.

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COMMENTS

  • goldengab 6 days, 8 hours ago  | 

    Beautiful.

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