Procedural City Generation
This demo illustrates how I built a large city using Houdini and Unreal, with HDK/C++, and a Customized Houdini-Unreal Pipeline.
For Houdini-Unreal Pipeline Toolset, it has 17000+ lines of addition and modification on the official Houdini-Engine-For-Unreal, 130+ extra features, 90+ bug fixes, and 20x - 2x faster data i/o performance boost.
For road and building tools, all of the Impl and code were written by myself, NOT From the official matrix-awakens demo, and also NOT From sidefx-labs, but some of the concepts are referred to them, in this demo.
BGM has been bought on QQ Music