Adrian Pan

childadrianpan

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Houdini City PCG In Unreal (purely hand-writing code myself) April 10, 2023, 2:04 a.m.



Hi, everyone, I'm Adrian, and I'm gonna to show you what I've just done.

This demo is NOT relevant to what I'm working on in the company, and completed over the WEEKEND.

For Houdini-Unreal Pipeline Toolset, it has 17000+ lines of addition and modification on the official Houdini-Engine-For-Unreal, 130+ extra features, 90+ bug fixes, and 20x - 2x faster data i/o performance.

For road and building tools, all of the Impl and code were written by myself, NOT From the official matrix-awakens demo, and also NOT From sidefx-labs, achieving up to 50x faster generating speed compared to official implementation, but some of the concepts are referred to them, in this demo.

Houdini HDK SOP Potrace Bitmap Vectorization(SOP Compilable) May 29, 2021, 9:10 a.m.

Youtube Dome: https://youtu.be/ASoE9gd4sR0 [youtu.be]
Selling Link: https://gum.co/oqkSJ [gum.co]

FUNCTION:

This SOP(Support SOP Compilable) provides a much better bitmap vectorization method than the intrinsic "trace" SOP.
And It also has the ability to trace the volumes or heightfields from the input0 of the sop.

Instruction and example file are also provided.


USAGE INSTRUCTION:

1. When switch to "From Image" this sop will trace an image from the path.

2.When switch to "From Volumes" this sop will trace the volume primitves from input0, also support heightfield since the heightfield is exactly a kind of volume.

PROMISING:

If you have paid, you could get further updates to support the latest production-ready houdini version for free from me (Houdini 18.5.563 or newer on Windows).

if you have paid and there is any issue of installation and bugs, email me or comment on youtube, you will get help.

e-mail:

ChildAdrianPan@gmail.com

Houdini HDK SOP Clipper Offset For Polygons(SOP Compilable) March 9, 2021, 5:50 a.m.

Youtube Dome: https://youtu.be/eUQsIatfFEE [youtu.be]
Selling Link: https://gum.co/QRpnO [gum.co]

This SOP(Support SOP Compilable) provides a much better polygon offsetting algorithm with NO ERROR, compare to the intrinsic "polyexpand2d" SOP.
And It also has more control of offsetting function. For example, it can treat input as individual polygons and offset them individually, or treat the input polygons as a whole.


If you have paid, you could get further update to support the latest production-ready houdini version for free from me (Houdini 18.5.499 or newer on Windows).
if you have paid and there is any issue of installation and bugs, email me or comment on youtube, you will get help.


e-mail:
ChildAdrianPan@gmail.com