Water Explosion

My take on water explosion, it's heavily inspired by Graham Matthew's setup.

Tool's feature:
- main plash done with flip.
- secondary "dump particles"
- the particles will conform to the water surface once in range.
- Alpha by age and radial range at the base, so we wont see those particles at the edge of the flip container.

Rendered with redshift and GI was enabled, oh boy it took 4 hours on three rtx 2080, you can fake it without GI but you will miss some nice lighting details.

Download:
https://www.patreon.com/posts/44080314

www.vfxarabia.co
www.patreon.com/VFXArabia

Kindest Regards
Alaa Al Nahlawi

CREATED BY

ALAA AL NAHLAWI

My name is Alaa Al Nahlawi ( علاء النحلاوي ) from Syria with more than ten years of experience which spread over multiple graphic design fields, and I love what I do. I like to consider myself as a VFX TD, it turns out that setting things on fire or wreck them down is one of my hobbies, additionally I really enjoy solving problems. I mainly work with Houdini and 3ds max they are my bread and butter.

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