Houdini16 Ocean Flip Spaceship Rise test

workflow ref:cmixfx fluid dynamic pipelines/RISE by Igor Zanic/H16 oceantools masterclass/
spaceship:Turbosquid 200*130*400M
flip:16mil
foam:14mil

COMMENTS

  • Matrix_VFX 3 years, 8 months ago  | 

    666,你要日天了。

    • caichaodegemail 3 years, 8 months ago  | 

      0.0

  • Lambert_Zhang 3 years, 8 months ago  | 

    666666,大神带带小弟

  • Lambert_Zhang 3 years, 8 months ago  | 

    Forgive my previous vulgar comment. It should be elegant and international, especially in SideFX official website.

    Beautiful render ! How much time did you spend on FLIP sim overall ?

    • caichaodegemail 3 years, 8 months ago  | 

      ⊙ˍ⊙,thx,来来回回试参数花了很多时间,由于粒子量少 单次解算时间应该在5小时以内

  • Nima 3 years, 8 months ago  | 

    Hello.
    Very nice simulation.
    I have a question about using your flip collision detection.
    How are you done that?
    What method do you use for collision? particle or move outside collision or surface collision instead of volume one?
    Best regards.

  • caichaodegemail 3 years, 8 months ago  | 

    I use default vdb collision,and the flipsolver move outside collision :), ref from cmixfx fluid dynamic pipelines

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